Table of Contents
- Introducing the Game Production Process
- Preparing a Game Concept
- Scoping a Game Project
- Creating Design Documentation
- Understanding Game Mechanics
- Designing Systems and Features
- Making Prototypes
- Designing Compelling Stories for Games
- The Fundamentals of Level Design
- Creating Characters
- Balancing Your Content and Systems
- Building a Great User Interface and User Experience
- Making Your Games Accessible
- Mastering Games as a Service
- Understanding Monetization Techniques
- The Final 10%

