
Reimagining Characters with Unreal Engine's MetaHuman Creator
Elevate your films with cinema-quality character designs and motion capture animation
Publisher:Packt Publishing Limited
By: Brian Rossney and Ciaran Kavanagh
Paid access
|Sep 2024Table of Contents
- Getting Started with Unreal
- Creating Characters in the Metahuman Interface
- Diving into the MetaHuman Blueprint
- Retargeting Animations
- Retargeting Animations with Mixamo
- Adding Motion Capture with DeepMotion
- Using the Level Sequencer
- Using an iPhone for Facial Motion Capture
- Using Faceware for Facial Motion Capture
- Blending Animations and Advanced Rendering with the Level Sequencer
- Using the Mesh to Metahuman Plugin
PDF ISBN: 978-1-80181-914-5
Publisher: Packt Publishing Limited
Copyright owner: © 2022 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 356
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