Table of Contents
- A Brief Introduction to Adobe Animate
- Exploring Platform-Specific Considerations
- Settling into the User Interface
- Publishing and Exporting Creative Content
- Creating and Manipulating Media Content
- Interactive Motion Graphics for the Web
- Character Design through Layer Parenting
- Animating Poses with IK Armatures
- Working with the Camera and Layer Depth
- Developing Web-Based Games
- Producing Virtual Reality Content for WebGL
- Building Apps for Desktop and Mobile
- Extending Adobe Animate

