Table of Contents
- Java, Android, and Game Development
- Java- First Contact
- Variables, Operators, and Expressions
- Structuring Code with Java Methods
- The Android Canvas Class - Drawing to the Screen
- Repeating Blocks of Code with Loops
- Making Decisions with Java If, Else, and Switch
- Object-Oriented Programming
- The Game Engine, Threads, and the Game Loop
- Coding the Bat and Ball
- Collisions, Sound Effects, and Supporting Different Versions of Android
- Handling Lots of Data with Arrays
- Bitmap Graphics and Measuring Time
- Java Collections, the Stack, the Heap, and the Garbage Collector
- Android Localization- Hola!
- Collections and Enumerations
- Manipulating Bitmaps and Coding the Snake Class
- Introduction to Design Patterns and Much More!
- Listening with the Observer Pattern, Multitouch, and Building a Particle System
- More Patterns, a Scrolling Background, and Building the Player's Ship
- Completing the Scrolling Shooter Game
- What Next?

