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Learning Java by Building Android Games Cover

Learning Java by Building Android Games

Learn Java and Android from scratch by building five exciting games

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|Jun 2024
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Table of Contents

  1. Java, Android, and Game Development
  2. Java- First Contact
  3. Variables, Operators, and Expressions
  4. Structuring Code with Java Methods
  5. The Android Canvas Class - Drawing to the Screen
  6. Repeating Blocks of Code with Loops
  7. Making Decisions with Java If, Else, and Switch
  8. Object-Oriented Programming
  9. The Game Engine, Threads, and the Game Loop
  10. Coding the Bat and Ball
  11. Collisions, Sound Effects, and Supporting Different Versions of Android
  12. Handling Lots of Data with Arrays
  13. Bitmap Graphics and Measuring Time
  14. Java Collections, the Stack, the Heap, and the Garbage Collector
  15. Android Localization- Hola!
  16. Collections and Enumerations
  17. Manipulating Bitmaps and Coding the Snake Class
  18. Introduction to Design Patterns and Much More!
  19. Listening with the Observer Pattern, Multitouch, and Building a Particle System
  20. More Patterns, a Scrolling Background, and Building the Player's Ship
  21. Completing the Scrolling Shooter Game
  22. What Next?
PDF ISBN: 978-1-80056-312-4
Publisher: Packt Publishing Limited
Copyright owner: © 2021 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 686