Game Development Projects with Unreal Engine
Learn to build your first games and bring your ideas to life using UE4 and C++
Publisher:Packt Publishing Limited
By: Gustavo Reis, Hammad Fozi and Gonçalo Marques
Paid access
|Jan 2020Table of Contents
- Unreal Engine Introduction
- Working with Unreal Engine
- Character Class Components and Blueprint Setup
- Player Input
- Line Traces
- Collision Objects
- UE4 Utilities
- User Interfaces
- Audio-Visual Elements
- Creating a SuperSideScroller Game
- Blend Spaces 1D, Key Bindings, and State Machines
- Animation Blending and Montages
- Enemy Artificial Intelligence
- Spawning the Player Projectile
- Collectibles, Power-Ups, and Pickups
- Multiplayer Basics
- Remote Procedure Calls
- Gameplay Framework Classes in Multiplayer
PDF ISBN: 978-1-80020-348-8
Publisher: Packt Publishing Limited
Publication date: 2020
Language: English
Pages: 822
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