Table of Contents
- Getting to Know your Environment
- The Building Blocks of Programming
- Diving into Variables, Types and Methods
- Control Flow and Collection Types
- Working with Classes, Structs and OOP
- Getting Your Hands Dirty with Unity
- Movement, Camera Controls, and Collisions
- Scripting Game Mechanics
- Basic AI and Enemy Behavior
- Revisiting Types, Methods and Classes
- Exploring Generics, Delegates, and Beyond
- The Journey continues

