
OpenGL 4 Shading Language Cookbook
Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
Publisher:Packt Publishing Limited
By: David Wolff
Paid access
|Jun 2024Table of Contents
- Getting Started with GLSL
- Working with GLSL programs
- The Basics of GLSL Shaders
- Lighting and Shading
- Using Textures
- Image Processing and Screen Space Techniques
- Using Geometry and Tessellation Shaders
- Shadows
- Using Noise in Shaders
- Particle Systems and Animation
- Using Compute Shaders
PDF ISBN: 978-1-78934-066-2
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 472
Related subjects:
