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OpenGL 4 Shading Language Cookbook Cover

OpenGL 4 Shading Language Cookbook

Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

Paid access
|Oct 2018
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Table of Contents

  1. Getting Started with GLSL
  2. Working with GLSL programs
  3. The Basics of GLSL Shaders
  4. Lighting and Shading
  5. Using Textures
  6. Image Processing and Screen Space Techniques
  7. Using Geometry and Tessellation Shaders
  8. Shadows
  9. Using Noise in Shaders
  10. Particle Systems and Animation
  11. Using Compute Shaders
PDF ISBN: 978-1-78934-066-2
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2018
Language: English
Pages: 472