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OpenGL 4 Shading Language Cookbook
OpenGL 4 Shading Language Cookbook
Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
Publisher:
Packt Publishing Limited
By:
David Wolff
Paid access
|
Oct 2018
Product purchase options
E-Book
€29.99
Institutions
€126.95
Product purchase options
E-Book
€29.99
Institutions
€126.95
Description
Table of contents
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Table of Contents
Getting Started with GLSL
Working with GLSL programs
The Basics of GLSL Shaders
Lighting and Shading
Using Textures
Image Processing and Screen Space Techniques
Using Geometry and Tessellation Shaders
Shadows
Using Noise in Shaders
Particle Systems and Animation
Using Compute Shaders
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PDF ISBN:
978-1-78934-066-2
Publisher:
Packt Publishing Limited
Copyright owner:
© 2018 Packt Publishing Limited
Publication date:
2018
Language:
English
Pages:
472
Related subjects:
Computer sciences
,
Programming and languages
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