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Real-Time 3D Graphics with WebGL 2 Cover

Real-Time 3D Graphics with WebGL 2

Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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|Nov 2018
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Authors

Ghayour Farhad :

Farhad Ghayour is a technology consultant based out of San Francisco, CA, where he helps transform Fortune 500 companies worldwide. Currently, he is focused on solutions at the intersection of computer graphics, vision and machine learning. Previously, he was a core contributor to the Famous open source 3D WebGL rendering engine, lead software engineer at various innovative startups around the world, philosophy teacher, and investment banker. He is passionate about all things philosophy, math, code and design and every so often you can find him in the high horsepower car racing scene.Cantor Diego :

Diego Cantor received his M.Eng. in Systems and Computer Engineering from Universidad de Los Andes (Colombia), and his Ph.D. in Biomedical Engineering from Western University (Canada). He published the first-ever online beating heart and brain cortex map using WebGL. He is also the author of the WebGL Beginner's Guide which sold internationally in English, Korean and Chinese. Diego is passionate about open source and web technologies, and he has worked extensively in medical imaging technologies. In his free time, he enjoys working out, classical music and learning new languages.

PDF ISBN: 978-1-78883-787-3
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2018
Language: English
Pages: 500