Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.
What you will learn
Get wellversed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positions
Discover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentation
Understand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixel
Explore how to load 3D objects created by artists in modeling tools in the background
Integrate Web3D content with databases and other web applications such as social media to extend common applications with 3D
Control the parameters of cameras such as fieldofview, removal of distant objects, and environmental effects such as fog and night scenes