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Hands-On Artificial Intelligence with Unreal Engine Cover

Hands-On Artificial Intelligence with Unreal Engine

Everything you want to know about Game AI using Blueprints or C++

Paid access
|May 2019
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Table of Contents

  1. Moving the first steps in the AI world?
  2. Behavior trees and Blackboards
  3. Navigation
  4. Environment Query System
  5. Agent Awareness
  6. Extending Behavior Trees
  7. Crowds
  8. Designing Behavior Trees - Part I
  9. Designing Behavior Trees - Part II
  10. Designing Behavior Trees - Part III
  11. Debugging methods for AI - Logging
  12. Debugging methods for AI - Navigation, EQS and Profiling
  13. Debugging methods for AI - The Gameplay Debugger
  14. Going Beyond
PDF ISBN: 978-1-78883-164-2
Publisher: Packt Publishing Limited
Copyright owner: © 2019 Packt Publishing Limited
Publication date: 2019
Language: English
Pages: 552