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Hands-On Artificial Intelligence with Unreal Engine
Hands-On Artificial Intelligence with Unreal Engine
Everything you want to know about Game AI using Blueprints or C++
Publisher:
Packt Publishing Limited
By:
Francesco Sapio
Paid access
|
May 2019
Product purchase options
E-Book
€25.99
Institutions
€117.95
Product purchase options
E-Book
€25.99
Institutions
€117.95
Description
Table of contents
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Table of Contents
Moving the first steps in the AI world?
Behavior trees and Blackboards
Navigation
Environment Query System
Agent Awareness
Extending Behavior Trees
Crowds
Designing Behavior Trees - Part I
Designing Behavior Trees - Part II
Designing Behavior Trees - Part III
Debugging methods for AI - Logging
Debugging methods for AI - Navigation, EQS and Profiling
Debugging methods for AI - The Gameplay Debugger
Going Beyond
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PDF ISBN:
978-1-78883-164-2
Publisher:
Packt Publishing Limited
Copyright owner:
© 2019 Packt Publishing Limited
Publication date:
2019
Language:
English
Pages:
552
Related subjects:
Computer sciences
,
Computer sciences, other
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