
Hands-On Artificial Intelligence with Unreal Engine
Everything you want to know about Game AI using Blueprints or C++
Publisher:Packt Publishing Limited
By: Francesco Sapio
Paid access
|Sep 2024Table of Contents
- Moving the first steps in the AI world?
- Behavior trees and Blackboards
- Navigation
- Environment Query System
- Agent Awareness
- Extending Behavior Trees
- Crowds
- Designing Behavior Trees - Part I
- Designing Behavior Trees - Part II
- Designing Behavior Trees - Part III
- Debugging methods for AI - Logging
- Debugging methods for AI - Navigation, EQS and Profiling
- Debugging methods for AI - The Gameplay Debugger
- Going Beyond
PDF ISBN: 978-1-78883-164-2
Publisher: Packt Publishing Limited
Copyright owner: © 2019 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 552
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