
Swift Game Development
Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0
Publisher:Packt Publishing Limited
By: Siddharth Shekar and Stephen Haney
Paid access
|Sep 2024Table of Contents
- Designing Games with Swift
- Sprites, Camera, Action
- Mix in the Physics
- Adding Controls
- Spawning Enemies, Coins, and Power-ups
- Generating a Never-Ending World
- Implementing Collision Events
- Polishing to a Shine
- Adding Menus and Sounds
- Advanced Features
- Introduction to SceneKit
- Choosing a Monetization Strategy
- Integrating with Game Center
- Introduction to SpirteKit in ARKit
- Introduction to SceneKit in ARKit
- Preparing for the App Store and Publication
- Multipeer Augmented Reality
PDF ISBN: 978-1-78847-280-7
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 434
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