Table of Contents
- Designing Games with Swift
- Sprites, Camera, Action
- Mix in the Physics
- Adding Controls
- Spawning Enemies, Coins, and Power-ups
- Generating a Never-Ending World
- Implementing Collision Events
- Polishing to a Shine
- Adding Menus and Sounds
- Advanced Features
- Introduction to SceneKit
- Choosing a Monetization Strategy
- Integrating with Game Center
- Introduction to SpirteKit in ARKit
- Introduction to SceneKit in ARKit
- Preparing for the App Store and Publication
- Multipeer Augmented Reality

