
Unity 2017 Game AI Programming - Third Edition
Leverage the power of Artificial Intelligence to program smart entities for your games
Publisher:Packt Publishing Limited
By: Raymundo Barrera, Aung Kyaw and Thet Naing Oo
Paid access
|Sep 2024Table of Contents
- The Basics of AI in Games
- Finite State Machines and You
- Implementing Sensors
- Finding Your Way
- Flocks and Crowds
- Behavior Trees
- Using Fuzzy Logic to Make Your AI Seem Alive
- How It All Comes Together
PDF ISBN: 978-1-78839-329-4
Publisher: Packt Publishing Limited
Copyright owner: © 2018 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 254
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