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Game Physics Cookbook Cover

Game Physics Cookbook

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games

Paid access
|Sep 2025
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Table of Contents

  1. Vectors
  2. Matrices
  3. Matrix Transformations
  4. 2D Shapes
  5. 2D Collisions
  6. 2D Optimizations
  7. 3D Primitive Shapes
  8. 3D Point Tests
  9. 3D Shape Intersections
  10. 3D Line Intersections
  11. Triangles and Meshes
  12. Models and Scenes
  13. Camera and Frustum
  14. Constraint Solving
  15. Manifolds and Impulses
  16. Springs and Joints
  17. Advanced Topics
PDF ISBN: 978-1-78712-081-5
Publisher: Packt Publishing Limited
Copyright owner: © 2017 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 480