
Game Physics Cookbook
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games
Publisher:Packt Publishing Limited
By: Gabor Szauer
Paid access
|Oct 2025Table of Contents
- Vectors
- Matrices
- Matrix Transformations
- 2D Shapes
- 2D Collisions
- 2D Optimizations
- 3D Primitive Shapes
- 3D Point Tests
- 3D Shape Intersections
- 3D Line Intersections
- Triangles and Meshes
- Models and Scenes
- Camera and Frustum
- Constraint Solving
- Manifolds and Impulses
- Springs and Joints
- Advanced Topics
PDF ISBN: 978-1-78712-081-5
Publisher: Packt Publishing Limited
Copyright owner: © 2017 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 480
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