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Gamification with Unity 5.x Cover

Gamification with Unity 5.x

Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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|Sep 2025
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Table of Contents

  1. The anatomy of games
  2. Who or what am I? Understanding the player
  3. An engaged player is a happy player
  4. An organized chaos - getting ideas out of your head and on to paper
  5. Sculpting the conceptual beast
  6. Breathing life to your first creation: creating and importing assets for your application
  7. Get your motor running
  8. Break, destroy and rebuild - the art of playtesting and iteration
  9. Graduating your project to completion
  10. Being the best that you can be!
PDF ISBN: 978-1-78646-224-4
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 328