Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x
Key Features
Achieve your goals in a fun-filled way by creating gamification projects from scratch
Leverage the Unity 5.X toolkit to create stunning and appealing projects
Make your transition towards a pro project manager/ developer by learning tricks and techniques
Book Description
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
What you will learn
Assess your learners' abilities by setting up challenges and quests
Implement the game elements that relate to the project into Unity
Publish your own task management application to better engage readers
Improve your design using methods of playtesting and iteration
Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.
Who this book is for
If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.
Table of Contents
The anatomy of games
Who or what am I? Understanding the player
An engaged player is a happy player
An organized chaos - getting ideas out of your head and on to paper
Sculpting the conceptual beast
Breathing life to your first creation: creating and importing assets for your application
Get your motor running
Break, destroy and rebuild - the art of playtesting and iteration