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Gamification with Unity 5.x Cover

Gamification with Unity 5.x

Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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|Sep 2025
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Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

Key Features

  • Achieve your goals in a fun-filled way by creating gamification projects from scratch
  • Leverage the Unity 5.X toolkit to create stunning and appealing projects
  • Make your transition towards a pro project manager/ developer by learning tricks and techniques

Book Description

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.

What you will learn

  • Assess your learners' abilities by setting up challenges and quests
  • Implement the game elements that relate to the project into Unity
  • Publish your own task management application to better engage readers
  • Improve your design using methods of playtesting and iteration
  • Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.

Who this book is for

If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.

Table of Contents

  1. The anatomy of games
  2. Who or what am I? Understanding the player
  3. An engaged player is a happy player
  4. An organized chaos - getting ideas out of your head and on to paper
  5. Sculpting the conceptual beast
  6. Breathing life to your first creation: creating and importing assets for your application
  7. Get your motor running
  8. Break, destroy and rebuild - the art of playtesting and iteration
  9. Graduating your project to completion
  10. Being the best that you can be!
https://github.com/packtpublishing/gamification-with-unity-5x
PDF ISBN: 978-1-78646-224-4
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 328