Table of Contents
- Preparing for a Big Project
- Setting up your Warrior
- Designing your Playground
- The Road to Thinkable AI
- Adding in Collectables
- The Magic of Particles
- Enhancing the Visual Quality
- Cinematics and In-game Cut-Scenes
- Implementing the Game UI
- Saving the Game Progress
- Controlling the Gameplay via Data-tables
- Ear Candy
- Profiling the Game Performance
- Packaging the Game

