Table of Contents
- Getting started with Editor Scripting
- Adding Gizmos to the Scene View
- Creating a Custom Inspector
- Creating an Editor Window
- Using Handles and customizing the Editor View
- Changing the look and feel of the Editor with GUI Styles and GUI Skins
- Saving data in a persistent way with Scriptable Objects
- Controlling the import pipeline using AssetPostprocessor scripts
- Improving the build pipeline
- Distributing the tool

