Put Unity to use for your video games by creating your own custom tools with editor scripting
Key Features
Book Description
One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.
What you will learn
Use Gizmos to create visual aids for debugging
Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles
Save your video game data in a persistent way using scriptable objects
Improve the look and feel of your custom tools using GUIStyles and GUISkins
Configure and control the asset import pipeline
Improve the build creation pipeline
Distribute the custom tools in your team or publish them in the Asset Store
Who this book is for
This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor scripting to improve the development workflow and make video game development easier.
Table of Contents
Getting started with Editor Scripting
Adding Gizmos to the Scene View
Creating a Custom Inspector
Creating an Editor Window
Using Handles and customizing the Editor View
Changing the look and feel of the Editor with GUI Styles and GUI Skins
Saving data in a persistent way with Scriptable Objects
Controlling the import pipeline using AssetPostprocessor scripts