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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Cover

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Create stunning 3D graphics in your browser using the Three.js JavaScript library

Paid access
|Apr 2015
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Key Features

    Book Description

    What you will learn

    • Use the different geometries that are provided by Three.js
    • Apply realistic lighting and shadows to the 3D objects you have created
    • Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
    • Make use of advanced textures on materials to create realisticlooking 3D objects by using bump maps, normal maps, specular maps, and light maps
    • Import and animate models from external formats, such as OBJ, STL, Collada, and many more
    • Create and run animations using morph targets and bone animations
    • Explore the Physijs JavaScript library to apply physics to your 3D objects
    • Interact directly with WebGL by creating custom vertex and fragment shaders

    Who this book is for

    Table of Contents

    1. Creating Your First 3D Scene with Three.js
    2. Working with the Basic Components That Make Up a Three.js Scene
    3. Working with the Different Light Sources Available in Three.js
    4. Working with the Three.js Materials
    5. Learning to Work with Geometries
    6. Using Advanced Geometries and Binary Operations
    7. Particles and the Particle System
    8. Creating and Loading Advanced Meshes and Geometries
    9. Animations and Moving the Camera
    10. Loading and Working with Textures
    11. Custom Shaders and Render Post Processing
    12. Adding Physics to Your Scene with Physijs
    PDF ISBN: 978-1-78439-102-7
    Publisher: Packt Publishing Limited
    Copyright owner: © 2015 Packt Publishing Limited
    Publication date: 2015
    Language: English
    Pages: 422