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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition
Create stunning 3D graphics in your browser using the Three.js JavaScript library
Publisher:
Packt Publishing Limited
By:
Jos Dirksen
Paid access
|
Apr 2015
Product purchase options
E-Book
€32.99
Institutions
€135.95
Product purchase options
E-Book
€32.99
Institutions
€135.95
Description
Table of contents
Authors
Metrics
Key Features
Book Description
What you will learn
Use the different geometries that are provided by Three.js
Apply realistic lighting and shadows to the 3D objects you have created
Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
Make use of advanced textures on materials to create realisticlooking 3D objects by using bump maps, normal maps, specular maps, and light maps
Import and animate models from external formats, such as OBJ, STL, Collada, and many more
Create and run animations using morph targets and bone animations
Explore the Physijs JavaScript library to apply physics to your 3D objects
Interact directly with WebGL by creating custom vertex and fragment shaders
Who this book is for
Table of Contents
Creating Your First 3D Scene with Three.js
Working with the Basic Components That Make Up a Three.js Scene
Working with the Different Light Sources Available in Three.js
Working with the Three.js Materials
Learning to Work with Geometries
Using Advanced Geometries and Binary Operations
Particles and the Particle System
Creating and Loading Advanced Meshes and Geometries
Animations and Moving the Camera
Loading and Working with Textures
Custom Shaders and Render Post Processing
Adding Physics to Your Scene with Physijs
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PDF ISBN:
978-1-78439-102-7
Publisher:
Packt Publishing Limited
Copyright owner:
© 2015 Packt Publishing Limited
Publication date:
2015
Language:
English
Pages:
422
Related subjects:
Computer sciences
,
Programming and languages
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