Table of Contents
- Getting Started
- Create a playable character
- Implement a weapon
- Create an enemy AI
- Creating User Interfaces
- Modeling Workflow for Game Characters and Tools
- Highpoly modeling
- Lowpoly modeling
- Texturing Game & Material Setup in Cryengine
- Building the RIG
- Exporting the Character to Cry Engine
- Initial Level Blockout and Setup
- Flow Graph Workflow
- Scripting Gameplay Content
- Maintaining Our Work

