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Three.js Cookbook Cover

Three.js Cookbook

Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

Paid access
|Sep 2025
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Key Features

    Book Description

    What you will learn

    • Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources
    • Build and transform Three.js geometries using simple properties and advanced matrix transformations
    • Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures
    • Apply realistic lighting and shadows to the 3D objects you have created
    • Animate particle systems created from scratch or from existing geometries
    • Work with animations, advanced physics, and collision detection

    Who this book is for

    Table of Contents

    1. Getting started
    2. Geometries and meshes
    3. Workin with the Camera
    4. Materials and textures
    5. Lights and Custom Shaders
    6. Particles and postprocessing
    7. Animations and physics
    PDF ISBN: 978-1-78398-119-9
    Publisher: Packt Publishing Limited
    Copyright owner: © 2015 Packt Publishing Limited
    Publication date: 2025
    Language: English
    Pages: 300