Key Features
Book Description
What you will learn
- Build customizable 2D and 3D ingame user interfaces
- Use NGUI to save options, implement volume modification, launch animations, and change variables
- Enhance your UI using draggable panels, animations, content alignment, and localization
- Implement your own sprites and fonts to customize your user interface
- Move elements through code and handle collisions to create a game
- Create an effective and userfriendly crossplatform main menu
- Deal with different screen sizes and aspect ratios
Who this book is for
Table of Contents
- Getting Started with NGUI
- Creating NGUI Widgets
- Enhancing your UI
- C# with NGUI
- Atlas and Font Customization
- Creating a 3D UI
- Pause Menu
- Going Mobile
- Screen Sizes and Aspect Ratios
- UI Design & Ergonomics
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