The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
What you will learn
Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures
Design user interfaces including sequence, characters, and controls
Translate a storyline or plot into an online game, animation, or story
Debug problems and revise projects to fix problems and add functionality
Think critically to solve problems based on need, program limitations, and knowledge levels
Who this book is for
Table of Contents
Welcome to Scratch 2.0
Quick Start Guide to Scratch
Creating an Animated Birthday Card
Creating a Scratch Story Book
Creating a Multimedia Slideshow
Making Arcade Games: Breakout?Part 1
Programming Challenging Gameplay:
Breakout Part II
Chatting with a Fortune Teller
Turning Geometric Patterns into Art Using the Pen Tool