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Scratch 2.0 Beginner's Guide: Second Edition Cover

Scratch 2.0 Beginner's Guide: Second Edition

Create digital stories, games, art, and animations through six unique projects.

Paid access
|Sep 2025
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Key Features

    Book Description

    The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.

    What you will learn

    • Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures
    • Design user interfaces including sequence, characters, and controls
    • Translate a storyline or plot into an online game, animation, or story
    • Debug problems and revise projects to fix problems and add functionality
    • Think critically to solve problems based on need, program limitations, and knowledge levels

    Who this book is for

    Table of Contents

    1. Welcome to Scratch 2.0
    2. Quick Start Guide to Scratch
    3. Creating an Animated Birthday Card
    4. Creating a Scratch Story Book
    5. Creating a Multimedia Slideshow
    6. Making Arcade Games: Breakout?Part 1
    7. Programming Challenging Gameplay: Breakout Part II
    8. Chatting with a Fortune Teller
    9. Turning Geometric Patterns into Art Using the Pen Tool
    10. Appendix: Connecting a PicoBoard to Scratch (1.4)
    PDF ISBN: 978-1-78216-073-1
    Publisher: Packt Publishing Limited
    Copyright owner: © 2014 Packt Publishing Limited
    Publication date: 2025
    Language: English
    Pages: 296