
Computer Graphics Programming in OpenGL with JAVA
Publisher:Mercury Learning and Information
By: Scott Vahl Gordon and John L. Clevenger
Paid access
|Oct 2018Table of contents
Frontmatter
Contents
Preface
Chapter 1: Getting Started
Chapter 2: The OpenGL Graphics Pipeline
Chapter 3: Mathematical Foundations
Chapter 4: Managing 3D Graphics Data
Chapter 5: Texture Mapping
Chapter 6: 3D Models
Chapter 7: Lighting
Chapter 8: Shadows
Chapter 9: Sky and Backgrounds
Chapter 10: Enhancing Surface Detail
Chapter 11: Parametric Surfaces
Chapter 12: Tessellation
Chapter 13: Geometry Shaders
Chapter 14: Other Techniques
Appendix A: Installation and Setup for PC (Windows)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
21 chapters available
PDF ISBN: 978-1-68392-265-0 | E-Pub ISBN: 978-1-68392-220-9 | Hardback ISBN: 978-1-68392-219-3 | DOI: https://doi.org/10.1515/9781683922650
Publisher: Mercury Learning and Information
Copyright owner: © 2019 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2018
Language: English
Pages: 406
Keywords:
Related subjects:
