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Computer Graphics Programming in OpenGL with JAVA
Chapter 8: Shadows
Chapter 8: Shadows
Chapter in the book
Computer Graphics Programming in OpenGL with JAVA
Publisher:
Mercury Learning and Information
By:
Scott Vahl Gordon
and
John L. Clevenger
Paid access
|
Oct 2018
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Chapter 1: Getting Started
Chapter 2: The OpenGL Graphics Pipeline
Chapter 3: Mathematical Foundations
Chapter 4: Managing 3D Graphics Data
Chapter 5: Texture Mapping
Chapter 6: 3D Models
Chapter 7: Lighting
Chapter 8: Shadows
Chapter 9: Sky and Backgrounds
Chapter 10: Enhancing Surface Detail
Chapter 11: Parametric Surfaces
Chapter 12: Tessellation
Chapter 13: Geometry Shaders
Chapter 14: Other Techniques
Appendix A: Installation and Setup for PC (Windows)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
21 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-68392-265-0
|
E-Pub ISBN:
978-1-68392-220-9
|
Hardback ISBN:
978-1-68392-219-3
|
DOI:
10.1515/9781683922650
Publisher:
Mercury Learning and Information
Copyright owner:
© 2019 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2018
Language:
English
Pages:
406
Related subjects:
Computer sciences
,
Programming and languages
,
Computer sciences, other
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