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Augmented Reality Development with Unity
Augmented Reality Development with Unity
Publisher:
Mercury Learning and Information
By:
Indika Wijesooriya
Paid access
|
Sep 2024
Product purchase options
E-Book
€49.95
Institutions
€149.00
Product purchase options
E-Book
€49.95
Institutions
€149.00
Description
Table of contents
Authors
Resources
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Table of contents
Frontmatter
Contents
Preface
Acknowledgments
Chapter 1: Getting Started with Augmented Reality
Chapter 2: Visualizing the AR Environment and Components
Chapter 3: Exploring Tools and Development Platforms
Chapter 4: Up and Running with Unity 3D
Chapter 5: Creating a First Custom Component
Chapter 6: Refreshing C# Concepts with Unity
Chapter 7: Trying Out a First 3D Mobile App Development
Chapter 8: Building Marker-based AR Apps with Vuforia
Chapter 9: Developing Marker-based Dynamic AR Apps
Chapter 10: Marker-less AR Apps with ARKit and ARCore
Chapter 11: World-Scale AR App with Niantic Lightship
Chapter 12: Best Practices in Augmented Reality Application Design
Chapter 13: AR App Performance Optimization
Appendix: Answer Key for Chapter Questions
Index
19 chapters available
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PDF ISBN:
978-1-5015-1932-1
|
E-Pub ISBN:
978-1-5015-1933-8
|
Paperback ISBN:
978-1-5015-2258-1
|
DOI:
10.1515/9781501519321
Publisher:
Mercury Learning and Information
Copyright owner:
© 2024 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2024
Language:
English
Pages:
352
Keywords:
marker-based ar
,
vuforia
,
3d visualization
,
unity 3d
,
augmented reality
,
immersive technology
,
virtual reality. vr
,
ar development
,
marker-less ar
,
arcore
,
arkit
Related subjects:
Computer sciences
,
Computer sciences, other
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