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Augmented Reality Development with Unity
Chapter 5: Creating a First Custom Component
Chapter 5: Creating a First Custom Component
Chapter in the book
Augmented Reality Development with Unity
Publisher:
Mercury Learning and Information
By:
Indika Wijesooriya
Paid access
|
Sep 2024
Book details
Table of contents
Table of contents
Frontmatter
Contents
Preface
Acknowledgments
Chapter 1: Getting Started with Augmented Reality
Chapter 2: Visualizing the AR Environment and Components
Chapter 3: Exploring Tools and Development Platforms
Chapter 4: Up and Running with Unity 3D
Chapter 5: Creating a First Custom Component
Chapter 6: Refreshing C# Concepts with Unity
Chapter 7: Trying Out a First 3D Mobile App Development
Chapter 8: Building Marker-based AR Apps with Vuforia
Chapter 9: Developing Marker-based Dynamic AR Apps
Chapter 10: Marker-less AR Apps with ARKit and ARCore
Chapter 11: World-Scale AR App with Niantic Lightship
Chapter 12: Best Practices in Augmented Reality Application Design
Chapter 13: AR App Performance Optimization
Appendix: Answer Key for Chapter Questions
Index
19 chapters available
PDF preview is not available for this content.
PDF ISBN:
978-1-5015-1932-1
|
E-Pub ISBN:
978-1-5015-1933-8
|
Paperback ISBN:
978-1-5015-2258-1
|
DOI:
10.1515/9781501519321
Publisher:
Mercury Learning and Information
Copyright owner:
© 2024 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2024
Language:
English
Pages:
352
Related subjects:
Computer sciences
,
Computer sciences, other
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