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Video Games and Learning About Climate Change Cover
Open Access
|Mar 2021

Abstract

It is critical to pursue climate change education through a variety of methods, with a variety of audiences, and in a variety of contexts. This short perspectives article describes our experiences as an early-career climate change researcher and an independent game designer in responding to a community challenge posed by a nonprofit organization focused on the potential positive social impact of video games. This was an excellent opportunity to do some strategic thinking around climate change education (e.g., conceptualizing “butterfly effects”). However, we ultimately observed shortcomings in the supports available from educational and funding organizations for climate change knowledge translation using this cutting-edge medium, despite the urgency of climate change. This article follows a dialogic style, alternating between the two authors in order to provide an authentic account of our individual and collective experiences.
DOI: https://doi.org/10.54656/UZEU3297 | Journal eISSN: 1944-1207
Language: English
Page range: 122 - 125
Published on: Mar 1, 2021
Published by: University of Alabama Division of Community Affairs
In partnership with: Paradigm Publishing Services

© 2021 Garrett W. Richards, Michael Long, published by University of Alabama Division of Community Affairs
This work is licensed under the Creative Commons Attribution 4.0 License.