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MuVGM: The Multimodal Video Game Music Dataset Cover
Open Access
|Oct 2026

Figures & Tables

Figure 1

Structure of the MuVGM dataset. Right arrows indicate grouped fields, while bullets indicate leaf‑level attributes. Pseudo‑labelled data are indicated by † annotations.

MuVGM Dataset Structure
Console
  • (e.g., NES, SNES, PlayStation)

  • Games

    • ⇒ Metadata

      • Wikipedia link

      • Release year

      • Genres

      • Game modes

    • ⇒ Textual Summary

      • Narrative†

      • Mechanics†

      • Player experience†

    • ⇒ Artwork Material

      • Box art image

    • Tracks

      • ⇒ Symbolic data

        • MIDI file

        • Transcriber metadata

      • ⇒ Reference audio

        • Original recording

        • Source URL

      • ⇒ Gameplay video

        • 20s excerpt

        • Source URL

        • Timestamp

      • ⇒ Audio annotations

        • Caption†

        • Musical tags†

        • Emotion tags†

      • ⇒ Affective annotations

        • Valence (Mean, STD)†

        • Activation (Mean, STD)†

        • Dominance (Mean, STD)†

MuVGM Dataset Structure
Console
  • (e.g., NES, SNES, PlayStation)

  • Games

    • ⇒ Metadata

      • Wikipedia link

      • Release year

      • Genres

      • Game modes

    • ⇒ Textual Summary

      • Narrative†

      • Mechanics†

      • Player experience†

    • ⇒ Artwork Material

      • Box art image

    • Tracks

      • ⇒ Symbolic data

        • MIDI file

        • Transcriber metadata

      • ⇒ Reference audio

        • Original recording

        • Source URL

      • ⇒ Gameplay video

        • 20s excerpt

        • Source URL

        • Timestamp

      • ⇒ Audio annotations

        • Caption†

        • Musical tags†

        • Emotion tags†

      • ⇒ Affective annotations

        • Valence (Mean, STD)†

        • Activation (Mean, STD)†

        • Dominance (Mean, STD)†

Figure 2

Temporal coverage of samples in MuVGM.

Table 1

The 10 most frequent musical characteristics and emotional palette tags in MuVGM.

Musical tagsEmotional tags
TagCountTagCount
arpeggiated3,677triumphant3,390
chiptune3,600playful3,388
electronic2,770urgent2,750
synthesised1,960cheerful2,032
major1,955adventurous2,025
8‑bit1,620exhilarating1,837
orchestral1,261exuberant1,522
syncopated1,069intense1,399
square‑wave1,028optimistic1,171
staccato935heroic1,141
Figure 3

Distribution of valence‑activation labels in MuVGM. Hexagonal binning is used to visualise label density, with colour intensity indicating the logarithm of the number of samples per bin.

Figure 4

Top 10 most frequent genres in MuVGM.

Figure 5

Frequency of platformer games over time.

Figure 6

Row‑normalised genre co‑occurrence matrix of the 10 most frequent genres in MuVGM.

Figure 7

Distribution of instrument density counts across transcriptions (≤95th percentile).

Figure 8

Distribution of instrument families.

Figure 9

Pitch histogram of symbolic note events in MuVGM (drum tracks excluded).

Table 2

Cosine similarity between rendered MIDI audio and paired original audio in MuVGM.

MetricFeature FocusMean Sim.Std
MFCCTimbre and Texture0.89540.1411
ChromaPitch and Harmony0.77900.1132
CLAPSemantic Identity0.70190.1792
Table 3

Summary of the features extracted for each modality and used in the exploratory analyses.

ModalityExtracted Features
Symbolic (MIDI)Duration; note count; track count; unique instrument count; mean polyphony; note density; IOI std; pitch (mean, range, entropy); velocity (mean, std, entropy); mean tempo.
Audio (Original)Duration; RMS energy (mean, std); spectral centroid (mean, std); spectral bandwidth (mean, std); zero‑crossing rate; MFCCs 1–13.
Visual (Box Art)Aspect ratio; colour statistics (mean and std of hue, saturation, and brightness); colourfulness; contrast; image entropy; edge density.
Figure 10

Multimodal embeddings constructed via late fusion. Each part is encoded independently and combined in embedding space, with fusion nodes (⊗) indicating a local mean aggregation with L2 normalisation over connected inputs.

Figure 11

Pairwise linear CKA between modality embeddings in the ImageBind space.

Table 4

Crossmodal music retrieval performance under random ranking, zero‑shot cosine similarity, and learned bi‑encoder retrieval. R@k is the probability that the correct audio is in the top‑k retrieved candidates. Bi‑encoder results: mean ± std over 5 folds. Bold indicates the best result for each pool size and metric.

PoolRandomZero‑ShotBi‑Encoder (5‑Fold)
R@1R@5R@10R@1R@5R@10R@1R@5R@10
500.02000.10000.20000.23430.55450.72200.5255 ± 0.02260.8674 ± 0.01870.9496 ± 0.0115
2000.00500.02500.05000.11250.29510.42350.3162 ± 0.02350.6308 ± 0.03220.7729 ± 0.0278
5000.00200.01000.02000.06340.18420.27000.2122 ± 0.02190.4647 ± 0.03470.6040 ± 0.0364
10000.00100.00500.01000.04250.12050.18660.1521 ± 0.01590.3487 ± 0.03200.4697 ± 0.0334
Table 5

Weight ablation study for zero‑shot retrieval at pool size 200 comparing the relative contributions of the track‑level and game‑level context. Bold indicates the best result for each metric.

Query CompositionR@1R@5R@10
Track only (1.0/0.0)0.09410.27210.3873
Game only (0.0/1.0)0.08010.20730.2957
Track + Game (0.5/0.5)0.11250.29510.4235
Figure 12

Bi‑encoder architecture for learned crossmodal retrieval.

Table 6

Genre classification performance.

MetricMean ± Std
Micro F10.6582 ± 0.0403
Macro F10.4897 ± 0.0427
Micro Precision0.6899 ± 0.0567
Micro Recall0.6306 ± 0.0361
Table 7

Multiplayer classification performance.

MetricMean ± Std
Accuracy0.7594 ± 0.0234
F10.7398 ± 0.0301
Precision0.7196 ± 0.0427
Recall0.7670 ± 0.0729
Table 8

Console prediction performance.

MetricMean ± Std
Accuracy0.5344 ± 0.0349
Macro F10.3162 ± 0.0543
DOI: https://doi.org/10.5334/tismir.381 | Journal eISSN: 2514-3298
Language: English
Page range: 588 - 605
Submitted on: Mar 9, 2026
Accepted on: Sep 9, 2026
Published on: Oct 23, 2026
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services

© 2026 Tyler H. McIntosh, Simon Dixon, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.