References
- Adolphs, R., Damasio, H., Tranel, D., Cooper, G., & Damasio, A. R. (2000). A role for somatosensory cortices in the visual recognition of emotion as revealed by three-dimensional lesion mapping. Journal of neuroscience, 20(7), 2683–2690. DOI: 10.1523/JNEUROSCI.20-07-02683.2000
- Banakou, D., Kishore, S., & Slater, M. (2018). Virtually being Einstein results in an improvement in cognitive task performance and a decrease in age bias. Frontiers in psychology, 9, 917. DOI: 10.3389/fpsyg.2018.00917
- Bohil, C. J., Alicea, B., & Biocca, F. A. (2011). Virtual reality in neuroscience research and therapy. Nature Reviews. Neuroscience, 12(12), 752–762. DOI: 10.1038/nrn3122
- Cacioppo, M., Lempereur, M., Houx, L., Bouvier, S., Bailly, R., & Brochard, S. (2023). Detecting Movement Changes in Children with Hemiparesis after Upper Limb Therapies: A Responsiveness Analysis of a 3D Bimanual Protocol. Sensors (Basel), 23(9), 4235. DOI: 10.3390/s23094235
- Calabrò, R. S., Cerasa, A., Ciancarelli, I., Pignolo, L., Tonin, P., Iosa, M., & Morone, G. (2022). The Arrival of the Metaverse in Neurorehabilitation: Fact, Fake or Vision? Biomedicines, 10(10), 2602. DOI: 10.3390/biomedicines10102602
- Casula, E. P., Tieri, G., Rocchi, L., Pezzetta, R., Maiella, M., Pavone, E. F., … Koch, G. (2022). Feeling of Ownership over an Embodied Avatar’s Hand Brings About Fast Changes of Fronto-Parietal Cortical Dynamics. The Journal of Neuroscience, 42(4), 692–701. DOI: 10.1523/JNEUROSCI.0636-21.2021
- Cheung, M. C., Law, D., Yip, J., & Wong, C. W. (2019). Emotional responses to visual art and commercial stimuli: implications for creativity and aesthetics. Frontiers in psychology, 10, 14. DOI: 10.3389/fpsyg.2019.00014
- De Bartolo, D., De Luca, M., Antonucci, G., Schuster, S., Morone, G., Paolucci, S., & Iosa, M. (2022). The golden ratio as an ecological affordance leading to aesthetic attractiveness. PsyCh Journal, 11(5), 729–740. DOI: 10.1002/pchj.505
- de Campos, D., Malysz, T., Bonatto-Costa, J. A., Jotz, G. P., de Oliveira Junior, L. P., & da Rocha, A. O. (2015 Sep). More than a neuroanatomical representation in The Creation of Adam by Michelangelo Buonarroti, a representation of the Golden Ratio. Clin Anat, 28(6), 702–5. DOI: 10.1002/ca.22580
- De Giorgi, R., Fortini, A., Aghilarre, F., Gentili, F., Morone, G., Antonucci, G., … Iosa, M. (2023). Virtual Art Therapy: Application of Michelangelo Effect to Neurorehabilitation of Patients with Stroke. Journal of Clinical Medicine, 12(7), 2590. DOI: 10.3390/jcm12072590
- Di Dio, C., Ardizzi, M., Massaro, D., Di Cesare, G., Gilli, G., Marchetti, A., & Gallese, V. (2016). Human, nature, dynamism: the effects of content and movement perception on brain activations during the aesthetic judgment of representational paintings. Frontiers in human neuroscience, 9, 705. DOI: 10.3389/fnhum.2015.00705
- Di Dio, C., Macaluso, E., & Rizzolatti, G. (2007). The golden beauty: brain response to classical and renaissance sculptures. PloS one, 2(11),
e1201 . DOI: 10.1371/journal.pone.0001201 - Drigotas, S. M., Rusbult, C. E., Wieselquist, J., & Whitton, S. W. (1999). “Close partner as sculptor of the ideal self: Behavioral affirmation and the Michelangelo phenomenon”. Journal of Personality and Social Psychology, 77(2), 293–323. DOI: 10.1037/0022-3514.77.2.293
- Fancourt, D., & Finn, S. (2019).
What is the Evidence on the Role of the Arts in Improving Health and Well-Being? A Scoping Review; Copenhagen, Denmark: WHO Regional Office for Europe. - Fechner, G. T. (1865). Über die Frage des goldenen Schnittes [On the question of the golden section]. Archiv für die zeichnenden Künste, 11, 100–112.
- Freedberg, D., & Gallese, V. (2007). Motion, emotion and empathy in esthetic experience. Trends in cognitive sciences, 11(5), 197–203. DOI: 10.1016/j.tics.2007.02.003
- Frisanco, A., Schepisi, M., Tieri, G., & Aglioti, S. M. (2022). Embodying the avatar of an omnipotent agent modulates the perception of one’s own abilities and enhances feelings of invulnerability. Scientific Reports, 0123456789, 1–14. DOI: 10.1038/s41598-022-26016-1
- Fusco, A., & Tieri, G. (2022). Challenges and Perspectives for Clinical Applications of Immersive and Non-Immersive Virtual Reality. Journal of Clinical Medicine, 11(15), 4540. DOI: 10.3390/jcm11154540
- Fusco, F. R., Iosa, M., Fusco, A., Paolucci, S., & Morone, G. (2018). Bilateral upper limb rehabilitation with videogame-based feedback in corticobasal degeneration: a case reports study. Neurocase, 24(3), 156–160. DOI: 10.1080/13554794.2018.1499938
- Fusco, G., Tieri, G., & Aglioti, S. M. (2021). Visual feedback from a virtual body modulates motor illusion induced by tendon vibration. Psychological Research, 85(3), 926–938. DOI: 10.1007/s00426-020-01366-5
- Gil-Gómez, J. A., Manzano-Hernández, P., Albiol-Pérez, S., Aula-Valero, C., Gil-Gómez, H., & Lozano-Quilis, J. A. (2017). USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems. Sensors (Basel), 17(7), 1589. DOI: 10.3390/s17071589
- Iosa, M., Aydin, M., Candelise, C., Coda, N., Morone, G., Antonucci, G., … Tieri, G. (2021). The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation. Frontiers in Psychology, 11, 1–8. DOI: 10.3389/fpsyg.2020.611956
- Iosa, M., Bini, F., Marinozzi, F., Antonucci, G., Pascucci, S., Baghini, G., … Tieri, G. (2022). Inside the Michelangelo effect: The role of art and aesthetic attractiveness on perceived fatigue and hand kinematics in virtual painting. PsyCh Journal, 11(5), 748–754. DOI: 10.1002/pchj.606
- Iosa, M., Morone, G., Ragaglini, M. R., Fusco, A., & Paolucci, S. (2013). Motor strategies and bilateral transfer in sensorimotor learning of patients with subacute stroke and healthy subjects. A randomized controlled trial. Eur J Phys Rehabil Med, 49(3), 291–9.
- Kilteni, K., Groten, R., & Slater, M. (2012). The Sense of Embodiment in Virtual Reality. Presence: Teleoperators and Virtual Environments, 21(4), 373–387. DOI: 10.1162/PRES_a_00124
- Knoblich, G. (2002). Self-recognition: Body and action. Trends in cognitive sciences, 6(11), 447–449. DOI: 10.1016/S1364-6613(02)01995-2
- Lemmens, J. S., & von Münchhausen, C. F. (2023). Let the beat flow: How game difficulty in virtual reality affects flow. Acta Psychologica, 232, 103812. DOI: 10.1016/j.actpsy.2022.103812
- Luria, A. R., & Hutton, J. T. (1977). A modern assessment of the basic forms of aphasia. Brain and Language, 4(2), 129–151. DOI: 10.1016/0093-934X(77)90012-8
- Meehan, M., Insko, B., Whitton, M., & Brooks, F. (2002). Physiological measures of presence in virtual environments. ACM Transactions on Graphics (TOG) – Proceedings of ACM SIGGRAPH 2002, 21(3), 645–652. DOI: 10.1145/566570.566630
- Norouzi, E., Gerber, M., Pühse, U., Vaezmosavi, M., & Brand, S. (2021). Combined virtual reality and physical training improved the bimanual coordination of women with multiple sclerosis. Neuropsychol Rehabil, 31(4), 552–569. DOI: 10.1080/09602011.2020.1715231
- Oliva, H. N., Monteiro-Junior, R. S., Oliva, I. O., & Powers, A. R. (2023). Effects of exercise intervention on psychotic symptoms: A meta-analysis and hypothetical model of neurobiological mechanisms. Progress in Neuro-Psychopharmacology and Biological Psychiatry, 110771. DOI: 10.1016/j.pnpbp.2023.110771
- Osimo, S. A., Pizarro, R., Spanlang, B., & Slater, M. (2015). Conversations between self and self as Sigmund Freud—A virtual body ownership paradigm for self counselling. Scientific reports, 5(1), 13899. DOI: 10.1038/srep13899
- Perez-Marcos, D., Solazzi, M., Steptoe, W., Oyekoya, O., Frisoli, A., Weyrich, T., … & Sanchez-Vives, M. V. (2012). A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership. Frontiers in neurology, 3, 110. DOI: 10.3389/fneur.2012.00110
- Riva, G., Di Lernia, D., Sajno, E., Sansoni, M., Bartolotta, S., Serino, S., … & Wiederhold, B. K. (2021). Virtual Reality Therapy in the Metaverse: Merging VR for the Outside with VR for the Inside. Annual Review of Cybertherapy & Telemedicine, 19, 3–8.
- Riva, G., Mantovani, F., Capideville, C. S., Preziosa, A., Morganti, F., Villani, D., … Alcañiz, M. (2007). Affective interactions using virtual reality: the link between presence and emotions. Cyberpsychology & Behavior: The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society, 10(1), 45–56. DOI: 10.1089/cpb.2006.9993
- Riva, G., & Wiederhold, B. K. (2022). What the metaverse is (really) and why we need to know about it. Cyberpsychology, behavior, and social networking, 25(6), 355–359. DOI: 10.1089/cyber.2022.0124
- Riva, G., Wiederhold, B. K., & Mantovani, F. (2023). Searching for the Metaverse: Neuroscience of Physical and Digital Communities. Cyberpsychology, Behavior, and Social Networking. DOI: 10.31234/osf.io/d4gmf
- Roren, A., Mazarguil, A., Vaquero-Ramos, D., Deloose, J. B., Vidal, P. P., Nguyen, C., Rannou, F., Wang, D., Oudre, L., & Lefèvre-Colau, M. M. (2022). Assessing Smoothness of Arm Movements With Jerk: A Comparison of Laterality, Contraction Mode and Plane of Elevation. A Pilot Study. Frontiers in Bioengineering and Biotechnology, 9, 782740. DOI: 10.3389/fbioe.2021.782740
- Sanchez-Vives, M. V., Spanlang, B., Frisoli, A., Bergamasco, M., & Slater, M. (2010). Virtual hand illusion induced by visuomotor correlations. PloS One, 5(4),
e10381 . DOI: 10.1371/journal.pone.0010381 - Sanchez-Vives, M. V., & Slater, M. (2005). From presence to consciousness through virtual reality. Nature reviews neuroscience, 6(4), 332–339. DOI: 10.1038/nrn1651
- Slater, M., Perez-Marcos, D., Ehrsson, H. H., & Sanchez-Vives, M. V. (2008). Towards a digital body: the virtual arm illusion. Front. Hum. Neurosci., 2, 6. DOI: 10.3389/neuro.09.006.2008
- Spinelli, G., Tieri, G., Pavone, E. F., & Aglioti, S. M. (2018). Wronger than wrong: Graded mapping of the errors of an avatar in the performance monitoring system of the onlooker. NeuroImage, 167(August 2017), 1–10. DOI: 10.1016/j.neuroimage.2017.11.019
- Tieri, G., Gioia, A., Scandola, M., Pavone, E. F., & Aglioti, S. M. (2017). Visual appearance of a virtual upper limb modulates the temperature of the real hand: a thermal imaging study in Immersive Virtual Reality. European Journal of Neuroscience, 1–11. DOI: 10.1111/ejn.13545
- Tieri, G., Morone, G., Paolucci, S., & Iosa, M. (2018). Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies. Expert Review of Medical Devices, 15(2), 107–117. DOI: 10.1080/17434440.2018.1425613
- Tieri, G., Tidoni, E., Pavone, E. F., & Aglioti, S. M. (2015a). Mere observation of body discontinuity affects perceived ownership and vicarious agency over a virtual hand. Experimental Brain Research, 233(4), 1247–1259. DOI: 10.1007/s00221-015-4202-3
- Tieri, G., Tidoni, E., Pavone, E. F., & Aglioti, S. M. (2015b). Body visual discontinuity affects feeling of ownership and skin conductance responses. Scientific Reports, 5, 17139. DOI: 10.1038/srep17139
- Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human communication research, 33(3), 271–290. DOI: 10.1111/j.1468-2958.2007.00299.x
- Zeki, S., Bao, Y., & Pöppel, E. (2020). Neuroaesthetics: The art, science, and brain triptych. PsyCh Journal, 9(4), 427–428. DOI: 10.1002/pchj.383
