Have a personal or library account? Click to login
Facilitated Citizen Science in Public Libraries as a Context for Science Socialization Cover

Facilitated Citizen Science in Public Libraries as a Context for Science Socialization

Open Access
|Mar 2026

Full Article

Introduction

Citizen science and learning

Citizen science (CS) is a term for various forms of public participation in scientific research. CS has demonstrated impacts for participants, typically referred to as “learning outcomes.” CS research generally interprets learning as including not only cognitive outcomes such as knowledge and skill acquisition but a wide range of affective, attitudinal and behavioral factors as well (NASEM 2018). Noted learning outcomes associated with CS include: increases in science literacy or understanding of science (Bonney et al. 2009; Bonney et al. 2016; Crall et al. 2012; McNew-Birren and Gaul-Stout 2022), increased interest in science (Schneiderhan-Opel and Bogner 2020; Smith et al. 2021), development of science agency (Ballard et al. 2017; Smith et al. 2021), and behavior changes following participation in environmental CS (Jordan et al. 2011; Toomey and Domroese 2013), among others (Phillips et al. 2018).

Learning is a continuous and contextual process that occurs constantly throughout a person’s life and is impacted by broader socio-cultural contexts (e.g., formal versus informal learning environments) (NASEM 2018). Learners come to CS experiences with highly variable pre-existing interests, knowledge, motivations, and experiences with science, all of which are socially and culturally mediated (NASEM 2018). Considering a CS experience as a single encounter within a larger “ecosystem” of experiences with science (Allf et al. 2022; NASEM 2018), the outcomes of one CS experience will (hopefully) become the inputs to other experiences in the future. Therefore, learning “outcomes” are not necessarily end points but instead can serve as springboards to continued engagement in CS or science more broadly, and facilitate science learning over the course of a lifetime (NASEM 2018; Phillips et al. 2018).

Theoretical framework

Viewing science learning as a continuous and culturally-mediated process, we propose “science socialization” as a framework for exploring CS learning outcomes in both formal and informal contexts. Socialization refers to a life-long process of exposure to ideas and experiences leading to the adoption of specific norms and practices (Carlone and Johnson 2007; DiBenedetto and Bembenutty 2013). Because prior studies of science socialization have typically focused on STEM career retention and lack a centralized framework (DiBenedetto and Bembenutty 2013; Jahn and Myers 2015; Laursen et al. 2012; Levine et al. 2021), we instead turn to environmental socialization theory to understand the socialization process. Similar adaptations of theory across STEM and humanities boundaries have been seen elsewhere in the CS literature (see, for example, Haastrup et al. 2025).

Environmental socialization was developed as a framework for examining the impact of “significant life experiences” on natural history professionals and hobbyists. In their model, James et al. (2010) introduce four stages individuals encounter throughout their life course, beginning with initial experiences with nature and culminating in identity formation. Building on this work, Bixler et al. (2011) identified 5 key domains that influence the socialization process. Paraphrased to remove the environmental emphasis, these domains were: access, social support, accumulation of experiences, development of competencies, and identity formation. Figure 1 reflects the definitions we used to operationalize each of these five domains in this study.

cstp-11-1-918-g1.png
Figure 1

The five domains of science socialization, adapted from Bixler et al. (2011).

Notably, Bixler et al. concluded that the socialization process is created through “repeated and diverse experiences…within supportive social worlds” (Bixler et al. 2011, pg. 60), emphasizing the importance of regular and repeated experiences and the need for facilitated connections to be made between experiences. The majority of CS research to date takes a narrow view of participants as statically engaging in a single project to assess learning outcomes. Using science socialization as a theoretical framework allows us to instead take a life course or process-based approach (Elder 1995) to understanding participants’ experiences with and outcomes from CS participation.

Learning contexts and facilitator organizations

There has been growing interest in better understanding the contextual factors that lead to learning through CS. Although participant learning outcomes have been demonstrated in individual CS project contexts, evidence of what leads to such outcomes is mixed. Several studies in recent years, pointing to inconsistent outcomes, have made calls for improved evaluation across CS projects (Bela et al. 2016; NASEM 2018; Peter et al. 2019). These works have demonstrated that learning cannot be assumed to occur without intentional support, and they have emphasized the need for better understanding the specific contexts and factors that lead to certain participant outcomes, particularly those of a more transformative nature (Bela et al. 2016; Peter et al. 2021). This recognition aligns with previous research on environmental behavior change, which has shown that acquiring knowledge does not directly translate into attitude or behavior changes due to a number of internal barriers and external influences (Kollmuss and Agyeman 2002).

“Facilitated” CS, which involves an organization such as a museum, school, church, employer, or nonprofit organization laying the groundwork for participation (Golumbic et al. 2025; Lin Hunter et al. 2023; Smith et al. 2023), is one unique context for CS participation that is gaining recognition. These third parties transcend the traditional conception of CS, which has historically occurred within siloes involving only project scientists and participants (Allf et al. 2022). Facilitator organizations not only have the potential to bring new audiences to CS who may otherwise not engage with science (Lin Hunter et al. 2023); they also have great potential for enhancing participant learning through existing infrastructure and supports such as supplemental curricula and action guides (Smith et al. 2023).

Libraries as facilitators of citizen science

As longstanding community hubs for lifelong learning (Mumelas and Martek 2024; Shtivelband et al. 2017), libraries continue to expand beyond their traditional roles as repositories for books and knowledge to offer a variety of services and programs and provide community gathering spaces (Cigarini et al. 2021; Mumelas and Martek 2024; Pimentel and Gomes 2024). Both public libraries and research libraries in the United States (US) and elsewhere are increasingly making use of CS projects and tools to support these shifting goals, including informal STEM education goals (Ignat et al. 2019; Shtivelband et al. 2017).

While a swath of research has been dedicated to the role of libraries in helping to launch CS projects and support principles of open science, particularly in a European context (Ayris and Ignat 2018; Kaarsted et al. 2023; Liu and Liu 2023; Martek et al 2022; among others), there is an emerging focus on the role public libraries play in encouraging participation and facilitating informal learning among the public. Public libraries—in contrast to research libraries—are better suited to such outreach and community engagement goals due to their pre-existing connections to diverse audiences (Tautkeviciene and Pranckute 2024). Like other facilitator organizations, public libraries have the potential to reach more diverse audiences, including rural, low-income, and ethnically diverse populations, than those typically engaged in CS (Lin Hunter et al. 2023; Tawfik et al. 2023; Verbeke et al. 2019). Furthermore, the public holds a deep-rooted trust in both libraries as institutions and librarians as individuals that seems to withstand the growing divides and institutional distrust in other areas of society (Adle 2025).

Research aims

Based on the growing use of CS in public libraries and current shortage of peer-reviewed literature on the subject, our study seeks to explore informal learning associated with CS experiences facilitated by public libraries in the US. Building on Bixler et al.’s (2011) domains of environmental socialization theory (Figure 1), we aim to answer the following research question: How do public librarians in the US perceive that facilitated experiences with CS contribute to the five domains of socialization (access, social support, accumulation of experiences, competency development, and identity formation) and support the lifelong process of science socialization?

Methods

We employed a multiple case study methodology (Stake 2005), with the case study unit of analysis defined as an individual librarian. A multiple case study allows the researcher to “gain information on how each lived experience is unique, yet in some ways similar to others” (Brown 2017, “Project Overview and Context” section, para. 3). This approach enabled us to examine each library and librarian’s individual experiences with CS in parallel, and look for both commonalities and unique factors influencing learning outcomes.

We employed semi-structured interviews following an “interview guide approach” (Schwandt 2007), utilizing an interview guide structured around the five domains of science socialization (Supplemental File 1: Interview Guide). Interviews involved questions related to librarians’ own experiences with CS programming, as well as their perceptions of their patrons’ experiences. This approach is common in education research wherein teachers’ perceptions of student experiences and learning are used as a proxy for understanding students’ outcomes (see for example: Franco-Jenkins et al. 2023; Holincheck et al. 2024; Tanguay and Many 2022).

Recruitment

We used a combination of purposive sampling (Schwandt 2007) and snowball sampling (Parker et al. 2019) for targeted recruitment of public librarians facilitating CS in their libraries. An existing research partnership with SciStarter allowed us to collaborate with their team for recruitment purposes. SciStarter assisted in sending recruitment announcements via email and newsletters and in identifying individuals who might be interested in participating. Leveraging their Citizen and Community Science Library Network, we recruited nine public librarians from across the US during the spring of 2024. These librarians spanned all four US Census Regions (west, midwest, south, and northeast), and served a variety of rural, suburban, and urban populations (Supplemental File 2: Table S1). Brown (2017) suggests 4–10 cases are appropriate for multiple case study work. Indeed, nine interviews proved to be satisfactory for achieving data saturation, as common themes and repetition of data became apparent during the later interviews (Saunders et al. 2018). Each participating librarian was contacted via email and asked to complete a one-on-one semi-structured interview approximately 60 minutes in length. Interviewees were provided with a copy of the informed consent document via email, as well as a choice of participating via phone or video call. Before beginning each interview, the interviewer reviewed the consent document with the interviewee, provided an opportunity for questions, and solicited verbal consent.

Data collection and analysis

All interviews took place over Zoom between February 23rd and May 6th, 2024. Interviews were recorded and lasted between 32 minutes and 81 minutes. Audio recordings were imported into Otter.ai for transcription. Transcriptions were also manually checked. The lead author (HES) used Quirkos as a computer-assisted qualitative data analysis software tool to organize the manual thematic analysis process. Analysis included a combination of deductive and inductive coding (Nowell et al. 2017) to allow for the addition of key emergent factors not included in the original science socialization framework. Deductive coding was focused around the five domains of socialization and followed our working definitions of each domain (Figure 1). As new codes emerged, HES used constant comparison between data sources to ensure consistent application of codes across all nine interviews. Following initial coding, HES exported codes and quotes into a spreadsheet to develop the codebook (Supplemental File 3: Table S2). The lead author then shared the codebook and illustrative quotes with the rest of the research team for peer debriefing before finalizing the codebook. Throughout the process, HES maintained an audit trail to document the process. A positionality statement from the lead author can be found in Supplemental File 4: Positionality Statement.

Results

Across our nine interviews, coding revealed references to all five domains of science socialization, with discussion centering around opportunities and some challenges related to how libraries can support each of the domains. In the following sections, we discuss emergent subthemes within each domain (see also: Table 1 and Supplemental File 5: Table S3). A comprehensive codebook with sample quotes can be found in Supplemental File 3: Table S2.

Table 1

Opportunities and barriers for citizen science programs in libraries.

THEMEOPPORTUNITIESBARRIERS
Access
  • Variety of programs

  • Hands-on experiences

  • Connecting with diverse audiences

  • Access to scientific tools and experts

  • Access to spaces to engage with science

  • Existing library infrastructure that supports access

  • Resources

  • Partnerships

  • Nature of citizen science (easy entry)

  • “Putting things out there”

  • Technological barriers

  • General citizen science barriers

  • Difficulty keeping kits furnished/kits getting stolen

  • Age barriers (perceived or actual)

  • Staffing and turnover

  • Lack of familiarity with citizen science

  • Lack of interest or awareness

  • Getting people to actually do a project with the kits

  • Librarian comfort with facilitating/teaching about citizen science

  • Terminology barriers and appealing to diverse audiences

Accumulation of experiences
  • Scaffolding

  • Paired reading

  • Series and recurring programming

  • Lifelong interests

  • Accumulated experiences with citizen science

  • Prior exposure/proximity to science

  • Lack of consistency

  • Non-captive audiences

Social support
  • Familial support

  • “We’re going to do it together”

  • Role models

  • Spreading the word about citizen science

  • No clear themes emerged related to barriers to social support

Competency development
  • Engaging with scientific practices

  • Curiosity and knowledge acquisition

  • Science/data literacy

  • Training

  • Relevance and real-world applications of science

  • No explicit themes emerged related to barriers to competency development

Identity formation
  • “Contributing to knowledge about the place that I live”

  • Community action/sense of agency

  • Identifying as the STEM or citizen science person

  • (Challenging) non-science identities

  • No explicit themes emerged related to barriers to identify formation

Emergent codes
  • COVID-19 (opportunities)

  • Audience: Opportunities for working with homeschool groups

  • Knowledge of/connections to audience

  • COVID-19 (challenges)

  • Audience: Challenges to working with schools

Access

Access was the most prominent domain, with subthemes related to both opportunities for and barriers to enhancing access to science via CS programming (Table 1). The variety of programs, connections to diverse audiences, and hands-on experiences subthemes centered around different aspects of appealing to and making programs accessible to audiences of varied interests, ages, and other demographics. The varied programs subtheme in particular encompassed ways librarians can leverage existing programs to introduce CS to new audiences, while the hands-on experiences subtheme emphasized why CS programs are a valuable addition to more traditional STEM programs. As one librarian shared:

I think that most people learn by seeing and doing, not by reading and listening to someone lecture. I think they need to get their hands dirty, they need to be involved in it, they need to play a part in it. And I think, bringing in citizen science along with STEM programming…has opened people up to the fact that they can participate in science.

Libraries are uniquely able to provide patrons with physical (or virtual) access to scientific tools and experts, and access to spaces to engage with science that they may not otherwise have. Common examples shared by interviewees included offering citizen science kits for checkout (providing access to tools like binoculars or clip-on macro lenses), as well as inviting professional scientists to engage with patrons as guest speakers. One librarian articulated the unique role libraries play as a physical gathering place that bridges the gap between the public and science:

I often say that libraries are not the place for books anymore. It’s more like a community center. And I think that middleman that draws this and this together, to educate, and I think that’s a really fun thing.

In addition to offering access to spaces and tools, three subthemes (existing library infrastructure, resources, and partnerships) highlighted assets that enable libraries to successfully offer CS programming and services. Commonly mentioned assets included social media accounts, newsletters, and mailing lists that let libraries share opportunities with their communities; financial and training resources from sources like IMLS, SciStarter, STARnet, and individual CS projects; staff resources and expertise; and partner and community resources. Across the nine librarians interviewed, more than 30 partner groups were mentioned, including local and state government groups, nonprofits, CS projects or platforms, universities, and informal educational centers like museums and botanical gardens.

Librarians also noted how the nature of CS itself promotes easy entry to engaging with science, particularly due to the minimal cost of equipment needed. As one librarian stated, “the great thing about CS projects is not all of them are super equipment-intensive…some of them, you just need an app for.”

The final subtheme related to access was “putting things out there.” Librarians emphasized the importance of continuing to advertise CS kits and programs to remind people to participate and take advantage of the resources and programs on offer.

In addition to opportunities for providing access to science, several subthemes emerged around barriers to access, including: technological barriers; general CS barriers (such as field safety, protocol challenges, participants’ lack of time, seasonality, etc.); difficulty keeping kits furnished or kits getting stolen; age barriers (perceived and actual); challenges with staffing and turnover; lack of interest, awareness, or comfort with science among patrons; librarians lacking comfort facilitating or teaching about CS; and challenges with terminology and appealing to diverse audiences. Despite the challenges mentioned, each of these libraries has offered—and continues to offer—successful CS and STEM programs over the years.

Accumulation of experiences

Accumulation of experiences (AoE) was the second most common domain referenced by librarians, with subthemes highlighting several common opportunities and two key barriers. Many librarians emphasized the use of program design elements that allow them to scaffold learning and help participants continue exploring a subject on their own (Belland 2017), often by introducing CS kits for checkout during other programs. Similarly, many librarians noted that they offer citizen science programs as part of a series or recurring program, allowing experiences to build on one another and encouraging participants to attend on a recurring basis. One librarian highlighted her library’s monthly “Citizen Science Saturdays” program, intended to spur momentum and engagement around CS. Paired reading programs offered opportunities for libraries to extend or supplement reading programs by integrating CS activities. For example, one librarian shared plans to incorporate Globe at Night into a summer reading program about constellations:

…I saw the [project] that was brought up yesterday on light pollution. They’re supposed to be doing a constellation program for our summer reading program and I was gonna kind of approach them and see if they knew about this study on light pollution and if we could include that with their constellation night…

Interviewees also discussed their own accumulated experiences with science and CS, namely: alignment with lifelong interests, prior exposure or proximity to science, and AoE with CS in both their career(s) and free time. For many librarians, their interest in STEM programming grew out of a lifelong interest in the environment. Several also mentioned they may be more open to STEM programming than a typical librarian due to previous exposure to science. One interviewee shared:

You know…my family has…I have, you know, somewhat of a little teeny bit of a technical background…I think if you don’t have those kinds of experiences, you’re going to be less likely to embrace something like this [CS].

Many interviewees also described their repeated experiences participating in CS projects through work and in their free time, either before or as a result of introducing CS programming at their library.

As with access, we also identified subthemes related to barriers to AoE – things that deter repeated experiences with science in libraries. Specifically, librarians referred to challenges related to a lack of consistency in programming and the difficulty of not having a captive audience. As one librarian stated: “I’m glad to be in a public library, but I don’t have a captive audience, and so I can’t guarantee that the kid who came on Tuesday will come next Tuesday, you know?”

Despite these barriers to repeated engagement among library patrons, libraries can structure programs to encourage and even reward repeated engagement—namely through scaffolding, paired reading, and series and recurrent programs. Librarians who facilitate CS programming often find the activities to be a way to extend or develop existing STEM knowledge and interests.

Social support

Social support was the third most common domain with four major subthemes identified (Table 1). Several librarians highlighted instances of familial support during programs, in which families did activities and learned together, parents or adults encouraged learning among youth, and youth took home what they learned at a program to share with older family members—an example of intergenerational learning (IGL) (Newman and Hatton-Yeo 2008).

The facilitated nature of many CS programs in libraries elicited a unique theme of “we’re going to do it together.” This theme centered around learning experiences with a non-family group—especially those directly facilitated by a librarian or content expert:

…When they first came in, we showed ‘em a few videos…saying, “This is what we’re going to do today…” Then we went upstairs in our library and first we kind of did it together out the windows. And I kind of walked around and saw how they were doing…And then we’ll bird for a while…And if we were doing a BioBlitz, I’d even say you don’t have to come back…Go for it. If you want to come back for anything or ask anything, go ahead. But if not, just keep entering all your stuff.

Minor but notable social support subthemes related to spreading the word about CS and the opportunity for programs to provide relatable role models. The first involved patrons, members of the public, or even librarians themselves leveraging their social system to encourage others to participate in CS. Though mentioned by only one librarian, a particularly poignant example of social support involved a local professional scientist acting as a role model for rural youth by co-hosting a moth night program:

…If we can get these kids interested and excited, having that person there…shows them that they can do that too. And if [Scientist’s Name] can be the top…expert in the nation and he grew up in [town] and graduated from the school that they graduated from. Again, that just shows them that you know, what they want to do, they can achieve, even though they grew up in tiny little [town name]…

As community gathering places, it is perhaps unsurprising that libraries offer ample opportunities for social support around CS programming—among families and strangers, experts and newcomers. Indeed, we identified no themes related to barriers to social support, suggesting libraries have a unique capacity to build these connections in communities.

Competency development

Our interviews revealed that librarians view CS experiences in libraries as supportive venues for fostering scientific competency development among their patrons—particularly for promoting interest, skills, and knowledge. We identified five subthemes related to opportunities for libraries to support STEM competency development through CS programming. The training and engaging with scientific practices subthemes encompassed participants and librarians actively learning and applying scientific tools and knowledge through CS activities. Interestingly, librarians discussed training most explicitly in the context of their own learning experiences with CS. However, while many alluded to preparing members of the public to participate in CS, they rarely used the term “training,” but instead talked about “teaching” or “showing” their patrons the process.

The curiosity and knowledge acquisition subtheme encompassed instances where CS participants (including librarians) expressed excitement about and/or interest in science and a desire to learn more, while the relevance and real-world applications of the science subtheme involved ways CS projects helped library patrons relate to and understand scientific concepts. One librarian described this reason for adding CS to their STEM programming:

In 2018…we already [had] five years of STEM programs…And we were sort of feeling like, it’s not really connecting with participants…I mean,…they have fun doing the hands-on activities, but we have no way of gauging whether or not they are seeing the connection between this and what’s happening in real life…So…my division director read about citizen science, and she said, ‘why don’t we try citizen science?’

A common motivator for librarians wanting to offer CS programming was to promote science and data literacy skills. Librarians also discussed the value of the data coming from their CS experiences, both in terms of its impact and being able to share the information it provides with their patrons:

…I think that I actually have more tools, for data to tell…my programs about. …For example,…one of the most exciting things when I did the Great Backyard Bird Count was when you get to see your little dot pop up on your city, and you’re like, “that’s me!” …and then all of a sudden, you can start looking at all the lists. And that’s how I kind of found out that the cardinal was…found in every state in the United States…So looking at the data collected from everywhere was just very interesting to me.

Identity formation

The identity formation domain manifested around four subthemes, beginning with “contributing to knowledge about the place that I live.” Librarians perceived that their patrons were able to exhibit place-based identities and valued the opportunity to contribute to scientific knowledge related to that place through CS. Though not exclusively place-based, a related subtheme is that of community action and sense of agency, in which librarians and participants felt they were able to use science as a tool to drive change:

…Our traditional programming prior to all this has been mostly…lectures or workshops where an expert is telling you…“Oh, you know,…there’s this terrible thing happening…like we’re killing off the bats or the bees, or whatever it is.” And…the citizen science projects move that needle away from…that sort of sense of hopelessness…to “Oh, actually, I can do this.”

Another identity-forming experience shared by librarians and patrons was having their “non-science” identities challenged through CS participation. In such cases, CS helped counteract participants’ beliefs that they were not a “science person,” making them feel like they were scientists. Similarly, many of our interviewees had developed identities as “the STEM person” or “CS person” at their library among both coworkers and patrons.

Based on our conversations with the nine interviewees, there is certainly potential for participation in CS to cultivate a science identity, as many librarians had themselves experienced this phenomenon. However, our ability to indirectly infer identify shifts in their patrons was limited.

Emergent themes

A handful of emergent codes appeared as major subthemes across interviews but lacked alignment with the five domains of science socialization (Table 1). Five of the nine interviewees discussed the COVID pandemic in our conversations. A couple librarians mentioned challenges related to COVID impacting their momentum and flow of programming, while another mentioned that COVID impacted her community’s relationship with science. She felt that polarizing messaging during the pandemic caused her community to lose some of the progress that had been made through STEM programming at the library. However, that same interviewee also perceived some opportunities that were afforded by COVID where bigger questions about science were raised and spurred in-depth conversations with patrons. As she noted: “science is ever changing all the time. And we’re always learning about it. So it [COVID] did bring science way to the forefront.” This highlights potential opportunities for librarians to capitalize on the immediacy of other science-related current events to engage communities and “bring science to the forefront.”

Six of the nine interviewees also discussed working with school or homeschool audiences. Most librarians found partnering with homeschool groups provided valuable opportunities to work with a recurring audience. One librarian even shared that they had used their homeschool group as the test audience for their CS kits. Conversely, while the interviewees seemed interested in working more with formal school groups, they had generally encountered challenges in collaborating with these audiences. One librarian explicitly mentioned the challenges of having to align programming with school curricula. However, one interviewee discussed successfully working with high school students for volunteer events in the park adjacent to their library. Other libraries might find success working with homeschool groups, while challenges with school groups could be addressed by leveraging existing curriculum-aligned resources from individual projects and organizations like SciStarter and STARnet.

Eight of the nine librarians interviewed mentioned the final emergent subtheme: librarian’s knowledge of and connections to their audiences. Interviewees emphasized librarians’ skills and strengths relating to their audience(s), which allowed them to know both the CS topics and programs that would interest people, and the terminology and framing that would appeal to and be accepted by their communities. This was stated very well by one librarian who said:

But in this particular case, it was trying to be sensitive to the community that I was in, and the fact that they’re very conservative and very much, you know, not necessarily want to say that there is climate change. So you got to figure out a way to do it without, you know, totally getting them upset at you or turning them away or something like that… And I think every librarian that knows their job knows their community and knows how to go about doing that.

Discussion

Our findings demonstrate that facilitated CS programming in libraries supports all five domains of science socialization. CS experiences presented unique opportunities and challenges for supporting each domain of socialization. Our results also support Tautkeviciene and Pranckute’s (2024) finding that librarians can serve as both participants and facilitators in CS.

Access was the most prominent domain across our interviews, and is the necessary-but-not-sufficient precursor that enables other domains. Our results suggest that despite some implementation challenges, CS creates ample opportunities for libraries to provide patrons experiences with science that might not otherwise be available. These findings support previous studies indicating that libraries, among other facilitator organizations, can engage more diverse audiences in CS experiences (Lin Hunter et al. 2023; Tawfik et al. 2023; Verbeke et al. 2019).

As with access, librarians shared both opportunities and challenges associated with promoting AoE with science, although opportunities greatly outweighed barriers. Librarians identified scaffolded programming, series and recurrent programs, and paired readings as common approaches that could easily be translated to other libraries and facilitated environments. The series and recurrent programs in particular provide opportunities for repeated experiences with intentionally facilitated connections between them—a key aspect of socialization (Bixler et al. 2011). Librarians were also able to provide accounts of their own accumulated experiences with science across their life courses (Elder 1995), from early exposure to technical or scientific terminology via family, to recognizing that their interest in CS stemmed from lifelong interests in nature and/or the environment—demonstrating a clear connection for the application of environmental socialization theory to the CS context.

Libraries demonstrated great potential for fostering the social support domain, providing programs geared at families and intergenerational audiences as well as single-age programs. The subthemes of familial support and “we’re going to do this together” are evocative of the idea of learning partners (Barron et al. 2009), in which adults facilitate learning by encouraging interests or pursuing interests alongside youth. Similarly, librarians noted instances of intergenerational learning, including examples of multi-directional collaborative learning, uni-directional knowledge transfer between generations, and both “intra-” and “extra-familial” learning (Newman and Hatton-Yeo 2008). One library’s use of a local scientist as a role model in encouraging youth from their rural town to engage in science was a particularly promising idea. Literature on role models in STEM education highlight the value and effectiveness of providing a role model who appears to be “meaningfully similar” to their audience (Gladstone and Cimpian 2021).

The ways in which CS programming in libraries supports development of scientific competency align with existing literature on learning through CS. In particular, although the codes emerged organically, our competency development subthemes (Table 1) demonstrated strong alignment with the Learning Science in Informal Environments (LSIE) strands 1, 2, 4, and 5 identified by the National Research Council (NASEM 2018; NRC 2009; Phillips et al. 2018; Smith et al. 2023).

The final domain, identity formation, also aligns with LSIE strand 6—Identifying as a Science Learner. The identity formation domain generated the fewest codes, possibly because it was difficult for librarians to speak to the highly individual identity formation processes of their patrons. However, librarians did share their own identity-forming experiences and shared specific instances and opportunities for identity formation in their public programming. Interestingly, while the original environmental socialization work by James et al. (2010) implied that socialization experiences begin in childhood, most of the librarians we spoke to identified as “non-science people” well into adulthood, prior to their exposure to CS. This demonstrates the true power of CS in helping to “democratize science” and engage non-experts in the processes of science.

Science identity formation via CS is a growing area of research, although the path(s) by which it occurs remain difficult to decipher (Phillips et al. 2025; Williams et al. 2021). Our results align with existing literature on the subject. Specifically, the identity subtheme “contributing to knowledge about the place that I live” highlights the importance of place-based connections, which is well established in CS literature (Haywood et al. 2020; Toomey et al. 2020) and recent research on identity development in CS (Dixon et al. 2022; Haywood et al. 2024). Previous work has also identified the interactions between community action, agency, and identity formation in STEM education contexts (Calabrese Barton and Tan 2010). It has also revealed “nested purposes,” or ways that engagement in science has meaning and impact beyond the immediate learning environment (Dixon et al. 2022; Harris et al 2019). With identity formation situated as the final step of science socialization, opportunities across all five domains ultimately contribute to the lifelong process of identity formation via CS.

Implications for Future Research and Practice

The science socialization framework we have adopted here provides a valuable theoretical lens for continued exploration of STEM identity development through CS. Furthermore, it offers an opportunity for the learning sciences to adopt a more centralized framework in future investigations related to STEM career retention, which has been somewhat lacking to date (DiBenedetto and Bembenutty 2013; Jahn and Myers 2015; Laursen et al. 2012). Future applications in the citizen science sphere could explore the utility of the framework in other facilitated contexts as well as in formal learning environments. Other aspects of Bixler and colleagues’ environmental socialization theory may also prove useful in “science” contexts as well, such as James et al.’s (2010) developmental model for natural history professionals and hobbyists.

Our work could be expanded by talking to a broader and more diverse population of librarians, many of whom may not feel well versed in CS concepts and practices. That said, while some of the librarians we interviewed were highly motivated citizen science “champions,” others were just beginning their citizen science journey at their library. Across all levels of experience, certain barriers arose as common challenges. Although some of these challenges are unlikely to be avoidable (such as the “non-captive” audiences of libraries, participants lacking time and other general citizen science barriers, etc.), many of the librarians who had been offering citizen science programming were able to adapt in response to challenges they had faced along the way. For example, some mentioned having trouble initially gaining traction with their citizen science kits, but they noted they eventually had success by continuing to “put things out there.” Based on insights from our study participants, we have developed recommendations for librarians interested in implementing CS programming (Supplemental File 5: Table S3).

Another valuable extension of this work would be to directly interview patrons about their experiences or observe them. We initially hoped to conduct patron interviews, but librarians’ protective stance on patron privacy, noted elsewhere (Adle 2025), complicated our recruitment efforts. Future research might overcome this via long-term partnerships with libraries or by collaborating with researchers in library and information sciences, where ethnographic methods are popular, though underutilized (Hider, Wakeling, and Garner 2025). As our study offers only a snapshot of the lifelong socialization process, future work could benefit from speaking to long-term CS participants. Still, the librarians we interviewed exhibited socialization and identity formation in action, suggesting that CS participation does have the potential for long-term influence on the socialization process, potentially leading to the development of a STEM identity among patrons.

Conclusion

This study provides evidence that public libraries in the US offer a unique and supportive context for fostering science socialization through CS programming among patrons and librarians alike. Our findings align with existing literature on CS learning outcomes (LOs) and demonstrate how facilitated library experiences can promote a variety of LOs and support all five domains of science socialization. A unique strength of libraries as CS facilitators is librarians’ knowledge of and connections to their audience, a competency identified as necessary for CS success and already possessed by most librarians (Tautkeviciene and Pranckute 2024).

Encouragingly, despite varied contexts and challenges, all examined libraries successfully integrated CS programming to support science socialization. While certain opportunities and challenges we identified are unique to libraries, we anticipate that much of what we learned could be applied to other facilitated citizen science contexts in informal learning environments. Our work also provides insights for resource hubs like SciStarter and IMLS as well as project managers, who can support facilitated CS by curating resources that intentionally target specific domains, such as materials for series-based programming. Ultimately, all CS facilitators could improve their impact by assessing programs and intentionally designing them to support each domain of science socialization.

Data Accessibility Statement

For privacy and identification reasons, interviewees were assured that transcripts of recorded interviews would not be shared beyond the research team. Data in the form of a codebook with sample quotes has been made available.

Supplementary Files

The supplementary files for this article can be found as follows:

Supplemental File 1
Supplemental File 2

Table S1, Library Case Comparison. DOI: https://doi.org/10.5334/cstp.918.s2

Supplemental File 3

Table S2, Codebook. DOI: https://doi.org/10.5334/cstp.918.s3

Supplemental File 4

Positionality Statement. DOI: https://doi.org/10.5334/cstp.918.s4

Supplemental File 5

Table S3, Recommendations for Practice: Promoting Science Socialization. DOI: https://doi.org/10.5334/cstp.918.s5

Ethics and Consent

This study, including the interview protocol and consent process, was approved under NC State University IRB Protocol #26488.

Acknowledgements

The authors would like to thank our research partners at SciStarter for assistance in the recruitment process. We would also like to share our immense gratitude for the nine librarians who took the time to provide valuable insights which made this work possible, and who are rockstars every day.

Competing Interests

CBC serves in an unpaid capacity as Director of Research Partnerships with SciStarter, and as an Associate Editor-in-Chief for Citizen Science: Theory and Practice. The other authors have no competing interests to declare.

Author Contributions

HES: Conceptualization, design, methodology, data collection, analysis, original draft writing, review and editing; CBC: conceptualization, design, methodology, review and editing, funding acquisition, supervision; LRL: conceptualization, design, methodology, review and editing, funding acquisition, supervision; KCB: conceptualization, review and editing; KS: conceptualization, review and editing.

DOI: https://doi.org/10.5334/cstp.918 | Journal eISSN: 2057-4991
Language: English
Submitted on: Sep 30, 2025
|
Accepted on: Jan 28, 2026
|
Published on: Mar 6, 2026
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2026 Haley E. Smith, Caren B. Cooper, Lincoln R. Larson, K. C. Busch, Kathryn Stevenson, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.