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Applying Model Driven Engineering Techniques and Tools to the Planets Game Learning Scenario Cover

Applying Model Driven Engineering Techniques and Tools to the Planets Game Learning Scenario

Open Access
|Sep 2007

Abstract

CPM (Cooperative Problem-Based learning Metamodel) is a visual language for the instructional design of Problem-Based Learning (PBL) situations. This language is a UML profile implemented on top of the Objecteering UML Case tool. In this article, we first present the way we used CPM language to bring about the pedagogical transposition of the planets game learning scenario. Then, we propose some related works conducted to improve CPM usability: on the one hand, we outline a MOF solution and an Eclipse GMF solution instead of the UML profile approach. On the other hand, we propose some explanations about transforming CPM models into LMS compliant data, and tool functionality.

Editors: Laurence Vignollet (Université de Savoie, France).

DOI: https://doi.org/10.5334/2008-23 | Journal eISSN: 1365-893X
Language: English
Published on: Sep 28, 2007
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2007 Thierry Nodenot, Pierre André Caron, Xavier Le Pallec, Pierre Laforcade, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.