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The use of digital technologies to promote physical activity in mental healthcare settings: A scoping review Cover

The use of digital technologies to promote physical activity in mental healthcare settings: A scoping review

Open Access
|Nov 2023

Figures & Tables

Fig. 1.

Selection of studies – PRISMA flowchart

Characteristics of included studies

Authors/YearCountryNStudyAimTool UsedStudy CharacteristicsOutcomesBarriers and Challenges
Haller et al. [30] 2018Germany; Norway20Randomized Controlled TrialAssess whether a monitored, personalized, web-based exercise intervention for patients with moderate to severe depression is feasible, acceptable and effective.Online PlatformPatients with unipolar depressionOutcomes assessed after 6–12 days, 8 weeks, after another 8 weeks. After 8 weeks in IG: - intensity of the depression was significantly reduced - performance diagnostics showed a significant increase in maximum performance (in watts) - favorable effect on the SF-36 items „emotional well-being” and „social functioning”, as well as on GSE and HPA scores.Limitations: small sample size, short duration of eight weeks, insufficient exercise time, lack of follow-up data, and unstudied long-term effects
2 groups: IG, n=14 CG, n=6
Resistance and strength training once a week for 8 weeks

Jo et al. [35] 2018Korea and Canada2Single-subject research designAssess the effects of VRE via Nintendo Wii on the physical functioning of adults with schizophrenia living in a psychiatric hospital.Virtual RealityParticpants with schizophreniaPositive changes in SFT upper body strength, upper/lower body flexibility, cardiovascular endurance, and agility/dynamic balance.Limitations: generalization not possible as there were only two participants, limiting the view to a specific context.
Intervention using the Nintendo Wii-Fit during 18 weeks, consisted of 35-min sessions, 3 times per week.

Kiper et al. [33] 2022Poland60Randomized controlled trialAssess the effectiveness of immersive virtual reality on both functional activity and depressive symptoms in stroke survivors during a 6-week period.Virtual RealityParticipants with stroke and depressionSignificant reduction in depressive symptoms in the IG compared with the CG.Limitations: high percentage of patients dropped out; the study only included people who had depressive symptoms on the basis of the GDS scores, but did not have a diagnosis of major depressive disorder.
IG, n=30 CG, n=30
Participants in the IG received treatment in an immersive VR therapeutic garden. The CG received SAT (psychotherapy and upper limb training).VR therapy significantly increased self-efficacy and illness acceptance, but this effect was like the standard intervention.

Lambert et al. [29] 2018United Kingdom62Randomized controlled trialAssess the feasibility and acceptability of delivering a Web-based intervention (eMotion) to people with symptoms of depression and to explore outcomes on depression and physical activity.Online platform (eMotion)Participants with elevated depressive symptomsModest reductions in depression and anxiety. Only half of the people who used eMotion were mostly or very satisfied with their experience.Limitations: sample is not representative of the wider UK population due to a lack of diversity; possible bias since there was no blinding.
IG, n=32 CG, n=30
eMotion - a weekly modular program (8 weeks) that helps people use key behavior change techniques to re-engage in routine, pleasurable, and necessary activities, with a focus on physical activities.

Lee et al. [25] 2022United States24Randomized controlled trialCompare the effectiveness of a mobile application, PuzzleWalk, based on gamification and behavior change techniques, with Google Fit, in increasing PA and reducing sedentary time as an adjunct to anxiety.Mobile applicationParticipants with ASDTriaxial accelerometery and the Beck Anxiety Inventory. More steps with Puzzle-Walk. For both groups reduced anxiety from moderate to mild; sedentary time decreased, and PA increased over time.Limitations: time spent using the application, potential underestimation of PA as accelerometry.
PuzzleWalk group, n=12 Google Fit group, n=12
Intervention for 5 weeks

Macias et al. [28] 2015United States10Pilot studyAssess the acceptability and usability of a prototype app (WellWave).Mobile applicationParticipants with schizophrenia spectrum disorder, bipolar disorder, or major depressive disorderSatisfaction with the app; both feelings of well-being and practical benefits; moderate to high level of motivation to exercise; high daily usage rate.Limitations: several technical problems were identified but were remedied early in the study.
Intervention with app WellWave designed to promote the physical well-being throughout the 4-week study.

Naslund et al. [24] 2016Lebanon11Exploratory studyExplore perspectives and assess the acceptability of the intervention.Wearable devices and smartphones for activity trackingParticipants with schizophrenia spectrum disorders, mood disorders, and obesityHigh level of satisfaction; motivation; sense of achievement; more awareness of being physically active; meeting daily step recommendations.Limitations: malfunctioning, losing data because the battery did not last long enough or because participants forgot to put on the wearable device; digital iliteracy.
Intervention with Fitbit Zip wearable activity trackers for 6 months.

Naslund et al. [27] 2018United States; Lebanon25Exploratory studyExplore the relation with engagement in Facebook Group with weight loss.Online PlatformParticipants with schizophrenia spectrum disorders, mood disorders, and obesityThose that reduced their cardiovascular risk, defined as ≥5% weight loss or improvement in fitness, appeared to interact more with the Facebook group than those that failed to reduce their risk.Limitations: small sample; results may not be representative of people with severe mental illness who are not in treatment or other settings, as all participants received mental health services in community settings.
Intervention with a 6-month group lifestyle program in a Facebook group to support their weight loss and physical activity goals.

Okobi et al. [32] 2023United States; Dominica; Nigeria2,026Cross-sectional design studyAssess the relationship between WD use and PA levels among US adults with self-reported depression and anxiety.Wearable DevicesParticipants who self-reported depression and anxietyApproximately 33% of adults with self-reported depression/anxiety reported using WD. Meeting recommended weekly levels of physical activity and resistance exercise was reported by 32.5% and 34.2% of the population, respectively.Limitations: causal relationships between WD use and physical activity measures cannot be established, possibility of recall bias.
The outcomes were weekly PA levels and resistance strength training.

Saito et al. [36] 2022Japan4,612Observational studyDevelop a predictive model of disease onset based on the objective monitoring of human daily life and health status.Wearable DevicesParticipants from the health database of society-managed health insurance in Japan The inputs to the predictive model were 3 month of continuous wearable data and medical examinations within and near that period; the output was the presence or absence of mental illness over the following month.Use of the level of physical activity to predict mental illness onset.Using wearable devices makes it possible to develop a machine learning model that forecasts the development of mental illness, and measurements like activity cycles could be helpful in forecasting the start of mental illness.

Son et al. [26] 2023United States24Pilot Quasi-Experimental studyTo find out whether mobile health technology, combined with health coaching, could improve a user’s ability to self-manage their mental health.Wearable DevicesParticipants were college students with veteran statusParticipants’ heart rates decreased significantly in the 6 minutes immediately following the breathing exercises; improvement in stress management skills; using a mobile device for health training was beneficial to the overall health.Limitations: during the study period, the breathing exercises were not practiced consistently, mobile biofeedback app was only available to participants using iOS smartphones.
IG, n=10 CG, n=14
Both groups were taught a deep breathing technique. The control group had to perform the breathing exercises alone, while the intervention group used the biofeedback app and smartwatch.
Language: English
Page range: 29 - 40
Submitted on: Oct 6, 2023
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Accepted on: Nov 21, 2023
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Published on: Nov 22, 2023
In partnership with: Paradigm Publishing Services

© 2023 Raquel Simões de Almeida, Ana Paula Soutelo, Paula Portugal, António Marques, published by University of Physical Education in Warsaw
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License.