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A hierarchy of finite state machines as a scenario player in interactive training of pilots in flight simulators

Open Access
|Dec 2021

Abstract

The paper presents the concept of a control unit, i.e., a scenario player, for interactive training pilots in flight simulators. This scenario player is modelled as a hierarchy of finite state machines. Such an approach makes it possible to separate the details of an augmented reality display device which is used in training, from the core module of the system, responsible for contextual organization of the content. Therefore, the first contribution of this paper is the mathematical model of the scenario player as a universal formulation of the self-trained control unit for interactive learning systems, which is applicable in a variety of situations not limited solely to flight simulator related procedures. The second contribution is an experimental verification achieved by extensive simulations of the model, which proves that the proposed approach is capable to properly self-organize details of the context information by tracing preferences of the end users. For that latter purpose, the original algorithm is derived from statistical analysis, including Bayesian inference. The whole approach is illustrated by a real application of training the preflight procedure for the captain of the Boeing 737 aircraft in a flight simulator.

DOI: https://doi.org/10.34768/amcs-2021-0049 | Journal eISSN: 2083-8492 | Journal ISSN: 1641-876X
Language: English
Page range: 713 - 727
Submitted on: Dec 14, 2020
Accepted on: Aug 10, 2021
Published on: Dec 30, 2021
Published by: University of Zielona Góra
In partnership with: Paradigm Publishing Services
Publication frequency: 4 times per year

© 2021 Małgorzata Bach, Aleksandra Werner, Magda Mrozik, Krzysztof A. Cyran, published by University of Zielona Góra
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.