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The Implied Designer of Digital Games Cover
Open Access
|Mar 2023

Abstract

As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we call the figure to which players ascribe these intentions ‘the implied designer’. In this article, we introduce the notion of the implied designer and present an initial account of how appreciators ascribe meaning to interactive, fictional gameworlds and act within them based on what they perceive to be the designer’s intentions.

DOI: https://doi.org/10.33134/eeja.303 | Journal eISSN: 2571-0915
Language: English
Page range: 71 - 89
Submitted on: Nov 3, 2021
Accepted on: Sep 15, 2022
Published on: Mar 15, 2023
Published by: Helsinki University Press
In partnership with: Paradigm Publishing Services

© 2023 Nele Van de Mosselaer, Stefano Gualeni, published by Helsinki University Press
This work is licensed under the Creative Commons Attribution 4.0 License.