Skip to main content
Have a personal or library account? Click to login
Videogames at the service of the education of the person-child and movement Cover

Videogames at the service of the education of the person-child and movement

Open Access
|Aug 2026

References

  1. Bailey R., Armour K., Kirk D., Jess M., Pickup I., Sandford R. (2009). The educational benefits claimed for physical education and school sport: an academic review. Research Papers in Education, 24(1), 1–27. https://doi.org/10.1080/02671520701809817
  2. Baranowski T., Buday R., Thompson D. I., & Baranowski J. (2007). Playing for real: Videogames and stories for health-related behavior change. American Journal of Preventive Medicine, 34(1), 74-82. https://doi.org/10.1016/j.amepre.2007.09.027
  3. Biddle S. J. H., Asare M. (2011). Physical activity and mental health in children and adolescents: A review of reviews. British Journal of Sports Medicine, 45(11), 886–895. https://doi.org/10.1136/bjsports-2011-090185
  4. Camacho-Sánchez R., Manzano-León A., Rodríguez-Ferrer J. M., Serna J., & Lavega Burgués P. (2023). Game-based Learning and Gamification in Physical Education: A Systematic Review. Education Sciences, 13(2), 183. https://doi.org/10.3390/educsci13020183
  5. Cavalcante Neto J. L., Steenbergen B., Wilson P., Zamunér A. R., & Tudella E. (2019). Is Wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial. Disability and Rehabilitation, 42(18), 2611–2620. https://doi.org/10.1080/09638288.2019.1572794
  6. Cavalcante Neto J. L., Steenbergen B., Zamunér A. R., Tudella E. (2021). Wii training versus non-Wii task-specific training on motor learning in children with developmental coordination disorder: A randomized controlled trial. Annals of Physical and Rehabilitation Medicine, 64(2), 101390. https://doi.org/10.1016/j.rehab.2020.03.013
  7. Comeras-Chueca C.; Villalba-Heredia L.; Perez-Lasierra J.L.; Marín-Puyalto J.; Lozano Berges G.; Matute-Llorente Á.; Vicente-Rodríguez G.; González-Aguero A.; Casajús J.A. (2022). Active video games improve muscular fitness and motor skills in children with overweight or obesity. International Journal of Environmental Research and Public Health, 19, 2642. https://doi.org/10.3390/ijerph19052642
  8. Diamond A., Lee K. (2011). Interventions shown to aid executive function development in children 4 to 12 years old. Science, 333(6045), 959–964. https://doi.org/10.1126/science.1204529
  9. Gai X., Xu J., Yan Y., Wang Y., & Xie X. (2021). Exergame can improve children’s executive function: The role of physical intensity and cognitive engagement. Acta Psychologica Sinica, 53(5), 505-514. https://journal.psych.ac.cn/acps/EN/Y2021/V53/I5/505
  10. Gao Z., Xiang P. (2013). Effects of exergaming based exercise on urban children’s physical activity participation and body composition. Journal of Physical Activity and Health, 11(5), 992–998. https://doi.org/10.1123/jpah.2012-0228
  11. Gao Z., Chen S. (2014). Are field-based exergames useful in preventing childhood obesity? A systematic review. Obesity Reviews, 15(8), 676-691. https://doi.org/10.1111/obr.12164
  12. Gao Z., Chen S., Pasco D., & Pope Z. (2015). A meta-analysis of active video games on health outcomes among children and adolescents. Obesity Reviews, 16(9), 783-794. https://doi.org/10.1111/obr.12287
  13. Gao Z, Pope Z., Lee J.E., Stodden D., Roncesvalles N., Pasco D., Huang C.C., Feng D. (2017). Impact of exergaming on young children’s school day energy expenditure and moderate-to-vigorous physical activity levels. Journal of Sport and Health Science, 6(1), 11-16. https://doi.org/10.1016/j.jshs.2016.11.008
  14. Ji H., Wu S., Won J., Weng S., Lee S., Seo S., Park J. (2023). The effects of exergaming on attention in children with attention deficit/hyperactivity disorder: Randomized controlled trial. JMIR Serious Games. 11, e40438. https://games.jmir.org/2023/1/e40438
  15. Kolovelonis A., Papastergiou M., Samara E., & Goudas, M. (2023). Acute Effects of Exergaming on Students’ Executive Functions and Situational Interest in Elementary Physical Education. International Journal of Environmental Research and Public Health. 20(3), 1902. https://doi.org/10.3390/ijerph20031902
  16. Kwon H.; Maeng H.; Chung, J. (2022). Development of an ICT-Based Exergame Program for Children with Developmental Disabilities. Journal Clinical Medicine. 11, 5890. https://doi.org/10.3390/jcm11195890
  17. Lin C-F, Lee P-F, Su Y-J, Lin I-T, Kao H-F, Hung Y-C, Chao M-L and Ho C-C. (2025). An 8-week exergame-based exercise training program improves cardiovascular endurance, muscular strength and endurance performances among primary school children in Taiwan. Frontiers in Pediatrics, 13, 1566838. https://doi.org/10.3389/fped.2025.1566838
  18. Liu Z-M, Chen C-Q, Fan X-L, Lin C-C & Ye X-D. (2022). Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children. Int. J. Environ. Res. Public Health, 19(12), 7420. https://doi.org/10.3390/ijerph19127420
  19. Marsigliante S., My G., Mazzotta G., Muscella A. (2024). The Effects of Exergames on Physical Fitness, Body Composition and Enjoyment in Children: A Six-Month Intervention Study. Children, 11(10), 1172. https://doi.org/10.3390/children11101172
  20. Papastergiou M. (2009). Exploring the potential of computer and video games for health and physical education: A literature review. Computers & Education, 53(3), 603-622. DOI:10.1016/j.compedu.2009.04.001
  21. Röglin L., Stoll O., Ketelhut S., Martin-Niedecken A., & Ketelhut K. (2024). A 3-month school-based exergaming intervention increases students’ physical self- concept: a randomized controlled trial. German Journal of Exercise and Sport Research, 54, Article 00954. Doi: 10.1007/s12662-024-00954-6
  22. Sgrò F., Barresi M., Pignato S., & Lipoma M. (2018). The use of exergames in physical education to improve the proficiency level of balance skills in children. Italian Journal of Educational Research, (19), 139-152. https://ojs.pensamultimedia.it/index.php/sird/article/view/2550
  23. Smits-Engelsman B., Bonney E., & Ferguson G. (2021). Effects of Graded Exergames on Fitness Performance in Elementary School Children With Developmental Coordination Disorder. Frontiers in Sports and Active Living. 3, 653851. https://doi.org/10.3389/fspor.2021.653851
  24. Staiano A. E., & Calvert S. L. (2011). Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits. Child Dev Perspect, 5(2), 93-98. https://doi.org/10.1111/j.1750-8606.2011.00162.x
  25. Sween J., Wallington S. F., Sheppard V., Taylor T., Llanos A. A., & Adams-Campbell L. L. (2014). The Role of Exergaming in Improving Physical Activity: A Review. Journal of Physical Activity and Health, 11(4), 864–870. https://doi.org/10.1123/jpah.2011-0425
  26. Xiong S., Zhang P., Gao Z. (2019). Effects of Exergaming on Preschoolers’ Executive Functions and Perceived Competence: A Pilot Randomized Trial. Journal of Clinical Medicine, 8(4), 469. https://doi.org/10.3390/jcm8040469
  27. Ye S., Lee J. E., Stodden D., & Gao Z. (2018). Impact of Exergaming on Children’s Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study. Journal of Clinical Medicine. 7(9), 261. http://dx.doi.org/10.3390/jcm7090261
  28. Zhao M., Lu X., Zhang Q., Zhao R., Wu B., Huang S., & Li S. (2024). Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis. Scientific Reports, 14, 7115. https://doi.org/10.1038/s41598-024-57357-8
DOI: https://doi.org/10.2478/tperj-2026-0009 | Journal eISSN: 2199-6040 (formerly 2065-0574) | Journal ISSN: 2065-0574
Language: English
Page range: 1 - 12
Published on: Aug 19, 2026
Published by: West University of Timisoara
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2026 Manuela Valentini, Diana Sorrentino, published by West University of Timisoara
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.