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Videogames at the service of the education of the person-child and movement Cover

Videogames at the service of the education of the person-child and movement

Open Access
|Aug 2026

Abstract

Introduction. Exergames are an innovative educational resource that addresses children’s passive use of technology and sedentary lifestyles.

Methods. This research analyzes their effectiveness as tools to support physical education in schools and children’s overall development, highlighting the various benefits and critical issues identified in the literature

Results. The results demonstrate developments in motor, cognitive, and social skills, with evidence also supporting inclusiveness. Despite some limitations, the review highlights the opportunities exergames offer to promote physical activity, active learning, and integration into lesson planning.

DOI: https://doi.org/10.2478/tperj-2026-0009 | Journal eISSN: 2199-6040 (formerly 2065-0574) | Journal ISSN: 2065-0574
Language: English
Page range: 1 - 12
Published on: Aug 19, 2026
Published by: West University of Timisoara
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2026 Manuela Valentini, Diana Sorrentino, published by West University of Timisoara
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.