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New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic Cover

New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic

Open Access
|Dec 2022

Figures & Tables

Fig. 1

Computer-based entertainment activities undertaken by the respondents with respect to the company of other people.Source: own elaboration based on online questionnaires.
Computer-based entertainment activities undertaken by the respondents with respect to the company of other people.Source: own elaboration based on online questionnaires.

Fig. 2

Computer-based entertainment activities undertaken by the respondents with respect to sex.Source: own elaboration based on online questionnaires.
Computer-based entertainment activities undertaken by the respondents with respect to sex.Source: own elaboration based on online questionnaires.

Fig. 3

Computer-based entertainment activities undertaken by the respondents, and their rating in terms of the replacement of the real world (scale: 0–5).Source: own elaboration based on online questionnaires
Computer-based entertainment activities undertaken by the respondents, and their rating in terms of the replacement of the real world (scale: 0–5).Source: own elaboration based on online questionnaires

Fig. 4

Benefits of participating in computer-based entertainment according to the respondents.Source: own elaboration based on online questionnaires.
Benefits of participating in computer-based entertainment according to the respondents.Source: own elaboration based on online questionnaires.

Fig. 5

The respondents’ willingness to continue computer-based entertainment after the COVID-19 pandemic, based on sex preferences.Source: own elaboration based on online questionnaires.
The respondents’ willingness to continue computer-based entertainment after the COVID-19 pandemic, based on sex preferences.Source: own elaboration based on online questionnaires.

Computer-based entertainment activities undertaken by respondents and their motivations (%)_

MotivationsComputer-based entertainment activities
GamesSightseeingFestivalConcertWorkshopsPerformanceSelf-development activityWebinarPodcastFilmTv seriesShort filmMeditation and relaxationYogaFitness and aerobic
Compliance with interests76.073.863.073.878.473.275.779.575.977.276.780.764.359.569.9
Popularity, recommendations22.415.019.620.023.912.221.714.422.022.221.920.913.111.421.1
No entrance fees36.442.539.140.042.029.339.545.540.533.934.132.738.135.441.4
Willingness to participate in easy and enjoyable entertainment37.027.528.327.725.026.828.325.829.332.832.534.328.616.521.1
Willingness to continue activities undertaken before COVID-19 pandemic17.918.821.723.129.522.029.627.321.618.619.019.923.817.721.1
Diversification of free time40.642.537.045.440.934.141.437.939.737.138.237.438.135.434.6
Searching for more ambitious forms of entertainment16.927.521.714.627.326.819.718.919.815.416.115.620.212.714.3
Discovering new, previously unknown areas of spending free time (online)10.118.813.012.311.49.815.89.115.510.29.411.220.211.49.8
Willingness to fill free time excess31.835.034.836.229.536.628.925.031.032.034.131.523.835.424.8
Willingness to take care of body18.222.517.418.513.617.123.015.219.419.420.717.836.936.743.6
Willingness to take care of physical and mental health21.118.819.620.814.812.226.318.924.621.522.422.138.143.036.8
Willingness to regenerate, calm down, relax21.117.521.720.020.517.119.717.421.620.720.220.934.532.924.1

Selected methodology of the study_

Main research questionDetailed questionsMethod
What is the new meaning of computer-based entertainment during the COVID-19 pandemic?What are the most popular computer-based activities among students during the COVID-19 pandemic?How do these activities differ in terms of sex?What are the most popular channels/programmes/applications that enable participation in computer-based entertainment?Are these activities undertaken individually or in groups?What are the main reasons for undertaking these activities?How do the students rate these activities?What are the benefits of participating in computer-based entertainment?What computer-based entertainment will still be undertaken after the end of the COVID-19 pandemic?Are these activities able to replace the non-virtual reality, and to what extent?Questionnaire interview among students from various universities
DOI: https://doi.org/10.2478/quageo-2022-0034 | Journal eISSN: 2081-6383 | Journal ISSN: 2082-2103
Language: English
Page range: 5 - 17
Submitted on: Nov 16, 2021
Published on: Dec 29, 2022
Published by: Adam Mickiewicz University
In partnership with: Paradigm Publishing Services
Publication frequency: 4 times per year
Related subjects:

© 2022 Justyna Mokras-Grabowska, Aleksandra Mroczek-Żulicka, Marta Olasik, published by Adam Mickiewicz University
This work is licensed under the Creative Commons Attribution 4.0 License.

Volume 41 (2022): Issue 4 (December 2022)