Have a personal or library account? Click to login
New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic Cover

New Meanings of Computer-Based Entertainment and Communication among Students in Poland During the COVID-19 Pandemic

Open Access
|Dec 2022

Abstract

This article is an attempt at investigating new meanings and significance of computer-based entertainment during the COVID-19 pandemic. The authors explore how and to what extent students in Poland have been using electronics for entertainment during the global crisis, what emotions appeared and whether they were able and willing to engage in an auto-reflexive process. The article presents the results of the questionnaire interview designed for the purposes of this particular study. The authors chose to reveal the multi-facetedness of the theme in question, i.e. focus on the possibilities and the future that computer-based etertainment offers, leading to transformations both externally and internally.

DOI: https://doi.org/10.2478/quageo-2022-0034 | Journal eISSN: 2081-6383 | Journal ISSN: 2082-2103
Language: English
Page range: 5 - 17
Submitted on: Nov 16, 2021
Published on: Dec 29, 2022
Published by: Adam Mickiewicz University
In partnership with: Paradigm Publishing Services
Publication frequency: 4 times per year
Related subjects:

© 2022 Justyna Mokras-Grabowska, Aleksandra Mroczek-Żulicka, Marta Olasik, published by Adam Mickiewicz University
This work is licensed under the Creative Commons Attribution 4.0 License.

Volume 41 (2022): Issue 4 (December 2022)