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Digital afterlives: Tracing the resurrection process of dead online cultures Cover

Digital afterlives: Tracing the resurrection process of dead online cultures

Open Access
|May 2026

Abstract

In this article, we discuss the different dynamics of the resurrection process of “dead” online cultures and objects. We have previously defined four life phases of online objects (active, passive, zombie, haunting), and this article adds resurrection as activities which affect both alive and dead objects. We explore resurrection through three case studies: the Finnish online platform IRC-Galleria, short-form–video content platform Vine, and the gamified online community Habbo Hotel. Our findings are based on traces and evidence found on the web by using the clue method. We identify three distinct forms of resurrection process: the narrative resurrection, which never materialises; partial or resuscitative resurrection, where a passive object is revived; and complete resurrection of a dead object. Our approach focuses on theory and its applicability, while building on media archaeology, online culture, and social media studies.

Language: English
Page range: 117 - 136
Published on: May 4, 2026
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2026 Lilli Sihvonen, Elina Vaahensalo, published by University of Gothenburg Nordicom
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.