The Sound Apparatus in Open World Games: Musical Resonance in The Witcher 3 and Red Dead Redemption 2
By: Silvestro Pizzati and Letizia Tito
References
- Aarseth, E. J., 1997. Cybertext: Perspectives on ergodic literature. Johns Hopkins University Press. https://mimesisjournals.com/ojs/index.php/ec/article/view/2626
- Collins, K., 2008. Game sound: An introduction to the history, theory, and practice of video game music and sound design. MIT Press.
- Eco, U., 1979. Lector in Fabula, La cooperazione interpretativa nei testi narrativi. Bompiani, Milano
- Elferen, I., 2016. Analysing Game Musical Immersion: The ALI Model. In M. Kamp, T. Summers, and M. Sweeney Ludomusicology: Approaches to Video Game Music. Indonesia: Equinox Publishing.
- Giuliana, G.T., 2024. Il Videogioco come linguaggio della realtà. Introduzione a una nuova prospettiva semiotica, Aracne, Roma.
- Greimas, A.J., 1991[1984], Sémiotique figurative et sémiotique plastique” in Actes Sémiotiques-Documents, Paris EHESS; Italian translation. “Semiotica figurative e semiotica plastica”, in L. Corrain, M. Valenti, (eds.), 1991, pp. 33–51.
- Hart, I. J. T., 2017. Ludomusicological semiotics: Theory, implications and case studies Doctoral thesis, University of Sydney, available at: https://ses.library.usyd.edu.au/handle/2123/17883
- Hawreliak, J., 2019. Multimodal Semiotics and Rhetoric in Videogames, Routledge, NY
- Jacoviello, S., 2022. Memory of the Sound. E|C, (36), 205–221. https://doi.org/10.1093/oso/9780197651216.001.0001
- Kamp, M., 2024. Four ways of hearing video game music (Online ed.). Oxford Academic.
- Nattiez, J.-J., 1990. Music and discourse: Toward a semiology of music. Princeton University Press.
- Peirce, C. S., 1931–1958. The Collected Papers of Charles Sanders Peirce (Vols. 1–6). Harvard University Press.
- Rosa, H., 2016. Resonance: A sociology of our relationship to the world. Polity Press.
- Stevens, J., 2020. Child of the Elder Blood:A Semiotics of Folklorism in the Soundtrack of The Witcher 3: Wild Hunt. Faculty of Arts and Social Sciences, University of Stellenbosch, Western Cape, South Africa.
- Wirman, H. E., 2012. Co-creativity. In M. Wolf (Ed.), The Encyclopedia of Video Games. Rovaniemi University of Lapland.
DOI: https://doi.org/10.2478/lf-2025-0016 | Journal eISSN: 2544-6339
Language: English
Page range: 1 - 9
Submitted on: Dec 24, 2024
Accepted on: Aug 29, 2025
Published on: Sep 26, 2025
Published by: Palacký University Olomouc
In partnership with: Paradigm Publishing Services
Publication frequency: 3 issues per year
Related subjects:
© 2025 Silvestro Pizzati, Letizia Tito, published by Palacký University Olomouc
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.