Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality
By: Karin Langer, Stefanie Lietze and Gerd Ch. Krizek
Abstract
After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps in didactic concepts and self-directed learning will be discussed. Furthermore, aspects of integration into digital learning and teaching will be addressed.
DOI: https://doi.org/10.2478/eurodl-2020-0010 | Journal eISSN: 1027-5207
Language: English
Page range: 51 - 64
Published on: Dec 10, 2020
Published by: Sciendo
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year
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© 2020 Karin Langer, Stefanie Lietze, Gerd Ch. Krizek, published by Sciendo
This work is licensed under the Creative Commons Attribution 4.0 License.