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Gamification of Post-Stroke Neuromotor Rehabilitation Exercises Using  Hand Tracking In VR Cover

Abstract

The main goal of this study is to develop a gaming platform for people who have had a stroke and are going through various stages of neuromotor rehabilitation. The main idea is that regular recovery activities are boring and repetitive, which might make people less interested in being in therapy. By including enjoyable but practical games into workout routines, there is potential to enhance patients’ motivation. To ensure the accuracy and reliability of the system, a validation process was conducted with the help of two stroke patients now undergoing rehabilitation at the Clinical Rehabilitation Hospital in Iași. The parameters were adjusted based on individual patient characteristics, and a total of 12 tests were conducted, from which various results were obtained. At the end of the clinical trial, feedback was gathered from patients in order to get first-hand perspectives from the intended users of the system and identify areas for potential system enhancement. In the end, this research has demonstrated some of the benefits and potential uses of virtual reality (VR) technology in patient rehabilitation, and the participants in the clinical study have found it to be positive and useful.

DOI: https://doi.org/10.2478/bipie-2023-0002 | Journal eISSN: 2537-2726 | Journal ISSN: 1223-8139
Language: English
Page range: 23 - 45
Submitted on: Oct 23, 2023
Accepted on: Nov 28, 2023
Published on: Jul 23, 2024
Published by: Gheorghe Asachi Technical University of Iasi
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2024 Robert-Florin Apăvăloaiei, Ștefan-Daniel Achirei, published by Gheorghe Asachi Technical University of Iasi
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.