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Creativity—A Framework for the Design/Problem Solving Discourse in Technology Education Cover

Creativity—A Framework for the Design/Problem Solving Discourse in Technology Education

By:   
Open Access
|Sep 2005

Abstract

Subjects for which aesthetics and creative performance are critical curricular dimensions (such as art, physical education, music, and technology education), and which are accommodative of students across the range of intelligences (Gardner, 1999) are not readily or completely captured by content standards. Therefore content knowledge in these fields that target student achievement as conventionally conceived must be complemented by treatment of more subjective and elusive goals such as the development of connoisseurship, appreciation, or creative insight. With the publication of standards for the subject (International Technology Education Association, 2000), the need for focus upon creativity in technology education has been made more urgent than before because of the prominence given to the teaching and learning of design. Four of the standards (8, 9, 10, and 11) address design directly. Technological design is a medium through which dimensions of children’s creative abilities can be stimulated and augmented. This creative potential of design teaching can be seen in the work of Druin & Fast (2002), where Swedish children who are included in the design of technology reveal inventive dispositions in their journaling. It can be seen also in the work of Foster and Wright, 2001; Gustafson, Rowell and Guilbert, 2000; Neumann, 2003; and Parkinson, 2001.
Language: English
Page range: 35 - 52
Published on: Sep 22, 2005
Published by: Virginia Tech
In partnership with: Paradigm Publishing Services

© 2005 Theodore Lewis, published by Virginia Tech
This work is licensed under the Creative Commons License.