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Editorial for the Special Collection: Remediation of Learning Cover

Editorial for the Special Collection: Remediation of Learning

Open Access
|Mar 2023

References

  1. Backman, Y., Gardelli, V., & Parnes, P. (2022). Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia. Designs for Learning, 14(1). DOI: 10.16993/dfl.185
  2. Bolter, J. D., & Grusin, R. (2000). Remediation: Understanding New Media. Cambridge, MA: MIT Press.
  3. Designs for Learning. (2021). Abstracts. 7th International Designs for Learning conference Remediation of Learning. https://drive.google.com/file/d/1xmLWWg1bsljSkwWA0Olck67k6DRFoWK8/view?usp=sharing
  4. Hautopp, H. (2022). The Lazy Netflix B: An Ethnographic Study on the Use of Humour and Visual Metaphors in Teaching Graphic Facilitation. Designs for Learning, 14(1), 7284. DOI: 10.16993/dfl.184
  5. Örnekoğlu-Selçuk, M., Emmanouil, M., Grizioti, M., & Van Langenhove, L. (2022). Game Modding for Learning Design Thinking on an E-Learning Platform. Designs for Learning, 14(1), 99111. DOI: 10.16993/dfl.181
  6. Petersen, P. (2023). App-Genres for Children’s Agency – Affordances in Applications Used in Preschool. Designs for Learning, 14(1).
  7. Svärdemo Åberg, E. (2022). Upper Secondary School Students’ Design of Arguments in Essays. Designs for Learning, 14(1), 8598. DOI: 10.16993/dfl.174
DOI: https://doi.org/10.16993/dfl.221 | Journal eISSN: 2001-7480
Language: English
Page range: 13 - 16
Submitted on: Feb 16, 2023
Accepted on: Feb 17, 2023
Published on: Mar 27, 2023
Published by: Stockholm University Press
In partnership with: Paradigm Publishing Services

© 2023 Anna Åkerfeldt, Eva Insulander, Ola Knutsson, published by Stockholm University Press
This work is licensed under the Creative Commons Attribution 4.0 License.