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Predictors of Gaming Behavior among Military Peacekeepers – Exploring the Role of Boredom and Loneliness in Relation to Gaming Problems Cover

Predictors of Gaming Behavior among Military Peacekeepers – Exploring the Role of Boredom and Loneliness in Relation to Gaming Problems

Open Access
|Jun 2017

Figures & Tables

Tab. 1

Descriptive data for the sample (N = 246).

n (%)Mean (SD)
Gaming participation
        Participated within past 6 months125 (50.4)
        Addicted gamer0
        Problem gamer7 (5.6)
        Highly engaged gamer4 (3.2)
        Nonproblem gamer114 (91.2)
Gender
        Male225 (91.5)
        Female21 (8.5)
Age37.5 (9.6)
Months deployed
        0–6 months81 (33.5)
        7–12 months72 (29.8)
        13 months or more89 (36.8)
Previous deployments
        1140 (58.6)
        242 (17.6)
        329 (12.1)
        49 (3.8)
        5 or more19 (7.9)
Marital status
        Partner198 (80.8)
        No partner47 (19.2)
Education level
        Lower secondary education7 (2.9)
        Upper secondary education73 (30.3)
        <3 years higher education86 (35.7)
        >3 years higher education75 (31.1)
Employment status
        Full time, part time226 (92.2)
        Not working6 (2.4)
        Student13 (5.3)
Social motivation6.2 (1.6)
Coping motivation6.9 (1.9)
Enhancement motivation9.7 (2.9)
Anxiety2.3 (0.7)
Depression3.8 (1.2)
Boredom proneness
        Lack of internal stimulation27.7 (4.3)
        Lack of external stimulation18.9 (5.8)
Loneliness4.4 (3.2)
Hazardous drinking4.7 (1.8)
        Nonhazardous drinking54 (23.2)
        Hazardous drinking179 (76.8)
Combat exposure7.2 (7.4)
        Light combat167 (69.0)
        Light-to-moderate combat38 (15.7)
        Moderate combat31 (12.8)
        Moderate-to-heavy combat5 (2.1)
        Heavy combat1 (0.4)

[i] Note: Percentage of gaming participation is calculated from the total sample of N = 246, while the percentage of problem vs. nonproblem gamer is calculated for the total of those who participated in gaming (n = 125).

Tab. 2

Correlations among predictor variables.

Predictor variables123456789101112
1. Gender
2. Age0.000
3. Lack of internal stimulation–0.009–0.039
4. Lack of external stimulation–0.1160.2830.087
5. Loneliness0.002–0.0500.2230.383
6. Social motivation–0.0100.3220.1310.1630.131
7. Coping motivation0.0080.1960.1800.1390.2720.520
8. Enhancement motivation–0.1170.3240.0640.0660.1360.5490.629
9. Anxiety0.042–0.1120.0840.1200.2380.1060.2360.153
10. Depression0.071–0.0990.1610.2350.3880.3180.4440.2040.503
11. Hazardous drinking0.023–0.122–0.1130.1610.0200.128–0.107–0.052 –0.0280.074
12. Combat exposure–0.0890.232–0.0920.2030.1290.1410.0340.0450.1770.1280.108

[i] Note: Significant correlations are shown in bold type.

Tab. 3

Predictors of problem gaming (N =246).

OR95% CIOR95% CI
Gender
         Male (n = 225)1.001.00
         Female (n = 21)0.65[0.07–5.86]0.79[0.00–6.86E+17]
Age0.96[0.87–1.05]1.11[0.93–1.33]
Boredom proneness
         Lack of internal stimulation1.20[1.03–1.40]*1.45[1.01–2.06]*
         Lack of external stimulation1.09[0.99–1.21]1.07[0.92–1.25]
Loneliness1.22[1.03–1.46]*1.03[0.63–1.67]
Social motivation1.89[1.29–2.76]**1.30[0.54–3.12]
Coping motivation2.11[1.47–3.03]**1.18[0.71–1.98]
Enhancement motivation1.67[1.28–2.17]**2.22[1.12–4.41]*
Anxiety1.57[0.81–3.04]0.65[0.13–2.32]
Depression1.89[1.28–2.77]**1.35[0.62–3.04]
Hazardous drinking1.15[0.82–1.62]0.59[0.03–11.67]
Combat exposure1.05[0.98–1.12]1.12[0.98–1.29]

[i] Notes: OR = odds ratio; CI = confidence interval.

*p < 0.05; **p < 0.001.

DOI: https://doi.org/10.1515/jms-2017-0001 | Journal eISSN: 1799-3350 | Journal ISSN: 2242-3524
Language: English
Page range: 1 - 10
Submitted on: Jul 6, 2016
Accepted on: Mar 22, 2017
Published on: Jun 16, 2017
Published by: National Defense University
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2017 Helga Myrseth, Olav Kjellevold Olsen, Einar Kristian Borud, Leif Åge Strand, published by National Defense University
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.