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Navigating Tourism Innovations in the Post-COVID-19 Era: A Case Study of Lithuania Cover

Navigating Tourism Innovations in the Post-COVID-19 Era: A Case Study of Lithuania

Open Access
|Jun 2024

Figures & Tables

Fig. 1.

Re-tourism concept. Source: Liutikas (2023).
Re-tourism concept. Source: Liutikas (2023).

Virtual (digital) products and services indicated as the most relevant for tourists_

Expressed opinionNumber of mentions in answers (units)Proportion of answers (%)
Digital routes, virtual tours, virtual guides1530.0
User-friendly websites (easy to find tourism information)1122.0
Video review films and photos that promote and attract tourists816.0
Mobile applications (APPS)612.0
Others (individual and region-specific products and services)612.0
Answers were not provided612.0
Digital/interactive maps510.0
Electronic services (shops, payments, reservations, etc.)48.0
Games (virtual/digital) for computer, phone48.0
Interactive boards, apps, links36.0
Possibility of planning trip/route24.0
Virtual reality (3D glasses)24.0
No opinion24.0

Application of technological and non-technological innovations (since 16 March 2020, the beginning of the pandemic), calculated from positive answers (total of 40)_

Expressed opinionNumber of mentions in answers (units)Proportion of answers (%)
Application of technological or non-technological innovations4080.0
Technological or non-technological innovations were not applied918.0
Answers were not provided12.0
Total50100.0
Technological or non-technological innovations mentioned (counted from positive answers, n = 40)
Developed and improved website1127.5
Digitalised information and routes, creation of virtual and interactive tours922.5
New or improved mobile applications (APPS)922.5
Information terminals, interactive boards615.0
Non-technological innovations512.5
Transfer to virtual trainings, conferences, video broadcasts, communication with visitors (e.g., via Zoom, Teams)512.5
New and/or improved online store410.0
Contactless payment for goods and services, vending machines, scanners (e.g., scanning tickets using QR codes)37.5
Others (individual and region-specific innovations)37.5
Audio guides25.0
Presence on social networks (e.g., Facebook, TikTok)25.0
New and/or improved online movies and games25.0
Interactive and 3D games (e.g., virtual reality with 3D glasses, interactive game walls)25.0

Technological/non-technological innovations planned to be applied in the future, calculated from positive answers (total of 32)_

Expressed opinionNumber of mentions in answers (units)Proportion of answers (%)
Technological/non-technological innovations planned to be applied in future (3 TICs did not specify which ones)3264.0
No plans to apply technological/non-technological innovations in future36.0
No opinion1224.0
Answers were not provided36.0
Total50100.0
Future technological or non-technological innovations mentioned (counted from positive answers, n=32)
Information terminals, interactive boards/objects1031.3
Digitised routes, virtual tours825.0
Others (individual and region-specific products and services)825.0
Virtual reality equipment (3D glasses)412.5
Non-technological innovations412.5
Mobile applications (APPS)39.4
New and/or improved website39.4
Audio guides39.4
New and/or improved online movies and games39.4

New tourism products developed and offered to tourists (attractions, itineraries, services) (since 16 March 2020, the beginning of the pandemic)_

New tourism products and services
Most popular (more than 10 percent mentions in TICs’ answers)Others (less than 10 per cent mentions in TICs’ answers)
  • – new routes (e.g., solo hikes)

  • – renovated touristic objects, new objects

  • – new tours

  • – new brochures (printed and/or electronic versions)

  • – installed or updated information boards (e.g., installed QR code reader)

  • – new or renewed educational programmes and tools

  • – orientation games, active entertainment (sports entertainment, climbing park)

  • – virtual tours

  • – updated website

  • – new pedestrian and bicycle paths

  • – remote guide systems, audio guides

  • – mobile applications (APPS)

  • – interactive information boards

  • – virtual reality (3D glasses)

  • – digitalised maps (interactive)

  • – video material to attract tourists

  • – communication, publicity on Internet/social networks

DOI: https://doi.org/10.14746/quageo-2024-0018 | Journal eISSN: 2081-6383 | Journal ISSN: 2082-2103
Language: English
Page range: 37 - 48
Submitted on: Jan 1, 2024
Published on: Jun 21, 2024
Published by: Adam Mickiewicz University
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year
Related subjects:

© 2024 Gintarė Pociūtė-Sereikienė, Darius Liutikas, Viktorija Baranauskienė, published by Adam Mickiewicz University
This work is licensed under the Creative Commons Attribution 4.0 License.