Table 1
Selected methodology of the study.
| Main research question | Detailed questions | Method |
|---|---|---|
| What is the new meaning of computer-based entertainment during the COVID-19 pandemic? | What are the most popular computer-based activities among students during the COVID-19 pandemic? How do these activities differ in terms of sex? What are the most popular channels/programmes/applications that enable participation in computer-based entertainment? Are these activities undertaken individually or in groups? What are the main reasons for undertaking these activities? How do the students rate these activities? What are the benefits of participating in computer-based entertainment? What computer-based entertainment will still be undertaken after the end of the COVID-19 pandemic? Are these activities able to replace the non-virtual reality, and to what extent? | Questionnaire interview among students from various universities |

Fig. 1
Computer-based entertainment activities undertaken by the respondents with respect to the company of other people.
Source: own elaboration based on online questionnaires.

Fig. 2
Computer-based entertainment activities undertaken by the respondents with respect to sex.
Source: own elaboration based on online questionnaires.
Table 2
Computer-based entertainment activities undertaken by respondents and their motivations (%).
| Motivations | Computer-based entertainment activities | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Games | Sightseeing | Festival | Concert | Workshops | Performance | Self-development activity | Webinar | Podcast | Film | Tv series | Short film | Meditation and relaxation | Yoga | Fitness and aerobic | |
| Compliance with interests | 76.0 | 73.8 | 63.0 | 73.8 | 78.4 | 73.2 | 75.7 | 79.5 | 75.9 | 77.2 | 76.7 | 80.7 | 64.3 | 59.5 | 69.9 |
| Popularity, recommendations | 22.4 | 15.0 | 19.6 | 20.0 | 23.9 | 12.2 | 21.7 | 14.4 | 22.0 | 22.2 | 21.9 | 20.9 | 13.1 | 11.4 | 21.1 |
| No entrance fees | 36.4 | 42.5 | 39.1 | 40.0 | 42.0 | 29.3 | 39.5 | 45.5 | 40.5 | 33.9 | 34.1 | 32.7 | 38.1 | 35.4 | 41.4 |
| Willingness to participate in easy and enjoyable entertainment | 37.0 | 27.5 | 28.3 | 27.7 | 25.0 | 26.8 | 28.3 | 25.8 | 29.3 | 32.8 | 32.5 | 34.3 | 28.6 | 16.5 | 21.1 |
| Willingness to continue activities undertaken before COVID-19 pandemic | 17.9 | 18.8 | 21.7 | 23.1 | 29.5 | 22.0 | 29.6 | 27.3 | 21.6 | 18.6 | 19.0 | 19.9 | 23.8 | 17.7 | 21.1 |
| Diversification of free time | 40.6 | 42.5 | 37.0 | 45.4 | 40.9 | 34.1 | 41.4 | 37.9 | 39.7 | 37.1 | 38.2 | 37.4 | 38.1 | 35.4 | 34.6 |
| Searching for more ambitious forms of entertainment | 16.9 | 27.5 | 21.7 | 14.6 | 27.3 | 26.8 | 19.7 | 18.9 | 19.8 | 15.4 | 16.1 | 15.6 | 20.2 | 12.7 | 14.3 |
| Discovering new, previously unknown areas of spending free time (online) | 10.1 | 18.8 | 13.0 | 12.3 | 11.4 | 9.8 | 15.8 | 9.1 | 15.5 | 10.2 | 9.4 | 11.2 | 20.2 | 11.4 | 9.8 |
| Willingness to fill free time excess | 31.8 | 35.0 | 34.8 | 36.2 | 29.5 | 36.6 | 28.9 | 25.0 | 31.0 | 32.0 | 34.1 | 31.5 | 23.8 | 35.4 | 24.8 |
| Willingness to take care of body | 18.2 | 22.5 | 17.4 | 18.5 | 13.6 | 17.1 | 23.0 | 15.2 | 19.4 | 19.4 | 20.7 | 17.8 | 36.9 | 36.7 | 43.6 |
| Willingness to take care of physical and mental health | 21.1 | 18.8 | 19.6 | 20.8 | 14.8 | 12.2 | 26.3 | 18.9 | 24.6 | 21.5 | 22.4 | 22.1 | 38.1 | 43.0 | 36.8 |
| Willingness to regenerate, calm down, relax | 21.1 | 17.5 | 21.7 | 20.0 | 20.5 | 17.1 | 19.7 | 17.4 | 21.6 | 20.7 | 20.2 | 20.9 | 34.5 | 32.9 | 24.1 |
[i] Source: own elaboration based on online questionnaires.

Fig. 3
Computer-based entertainment activities undertaken by the respondents, and their rating in terms of the replacement of the real world (scale: 0–5).
Source: own elaboration based on online questionnaires

Fig. 4
Benefits of participating in computer-based entertainment according to the respondents.
Source: own elaboration based on online questionnaires.

Fig. 5
The respondents’ willingness to continue computer-based entertainment after the COVID-19 pandemic, based on sex preferences.
Source: own elaboration based on online questionnaires.