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Development of Virtual Reality Technology in the Aspect of Educational Applications Cover

Development of Virtual Reality Technology in the Aspect of Educational Applications

Open Access
|Jan 2018

Abstract

In the recent years we have observed the development of devices and visualizations for monitoring the activity of a user (movement and position) in a virtual environment1. Along with the growing utilization of personal computers for visualization and rapid development of computer image generation in real time, universities, following the latest trends used in science, are looking for solutions to reach students through the senses of: sight, hearing and touch2. We should take into consideration the diversity of students’ styles and strategies of learning, that’s why the use of virtual reality (VR) in education is a response to the characteristics of the current age. Student as a creative maker and not just a passive recipient deliberately looks for new techniques of acquiring information and thanks to them he or she can build many precious skills, among others, independence in planning or carrying out a task, or cooperating in a team. In this context it is necessary to inform students about research, which is an integral part and foundation for understanding the processes taking place in course of team work e.g.: in aviation. The goal of the article is an attempt to assess the influence of virtual reality technology on education in the 21st century.

DOI: https://doi.org/10.14611/minib.26.12.2017.15 | Journal eISSN: 2353-8414 | Journal ISSN: 2353-8503
Language: English
Page range: 117 - 133
Published on: Jan 19, 2018
Published by: ŁUKASIEWICZ RESEARCH NETWORK – INSTITUTE OF AVIATION
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2018 Małgorzata Żmigrodzka, published by ŁUKASIEWICZ RESEARCH NETWORK – INSTITUTE OF AVIATION
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.