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Augmented reality in medical education? Cover

Augmented reality in medical education?

Open Access
|Jan 2014

Abstract

Learning in the medical domain is to a large extent workplace learning and involves mastery of complex skills that require performance up to professional standards in the work environment. Since training in this real-life context is not always possible for reasons of safety, costs, or didactics, alternative ways are needed to achieve clinical excellence. Educational technology and more specifically augmented reality (AR) has the potential to offer a highly realistic situated learning experience supportive of complex medical learning and transfer. AR is a technology that adds virtual content to the physical real world, thereby augmenting the perception of reality. Three examples of dedicated AR learning environments for the medical domain are described. Five types of research questions are identified that may guide empirical research into the effects of these learning environments. Up to now, empirical research mainly appears to focus on the development, usability and initial implementation of AR for learning. Limited review results reflect the motivational value of AR, its potential for training psychomotor skills and the capacity to visualize the invisible, possibly leading to enhanced conceptual understanding of complex causality.

Language: English
Published on: Jan 25, 2014
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2014 Carolien Kamphuis, Esther Barsom, Marlies Schijven, Noor Christoph, published by Bohn Stafleu van Loghum
This work is licensed under the Creative Commons Attribution 4.0 License.